Progress Continues
We've already had 21395 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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- ...t 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.|tester=Techjar}}3 KB (396 words) - 20:14, 29 February 2024
- ...g in the "My Levels" menu unless Synchronize GPU Thread is enabled.|tester=Techjar}}3 KB (425 words) - 04:38, 24 February 2024
- ...g. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}4 KB (577 words) - 15:40, 24 February 2024
- ...of changing settings will fix this. Interpreter doesn't even boot.|tester=Techjar}}4 KB (541 words) - 01:50, 7 March 2024
- ...ng battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}} ...widescreen gecko code enabled, otherwise identical to above result.|tester=Techjar}}22 KB (3,449 words) - 04:53, 24 February 2024
- ...ltering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled|tester=Techjar}}5 KB (690 words) - 05:20, 28 February 2024
- ...of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}15 KB (1,948 words) - 03:09, 7 March 2024
- ...is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}20 KB (3,082 words) - 07:40, 7 March 2024
- ...to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}22 KB (3,481 words) - 23:37, 18 March 2024
- ...me minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}22 KB (3,182 words) - 07:30, 7 March 2024
- ...60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}}32 KB (4,551 words) - 14:49, 14 March 2024