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  • ...t 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.|tester=Techjar}}
    3 KB (380 words) - 11:19, 29 February 2020
  • ...g in the "My Levels" menu unless Synchronize GPU Thread is enabled.|tester=Techjar}}
    3 KB (407 words) - 11:19, 29 February 2020
  • ...g. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}
    4 KB (577 words) - 11:25, 5 March 2020
  • ...ltering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled|tester=Techjar}}
    4 KB (542 words) - 00:08, 21 December 2020
  • ...of changing settings will fix this. Interpreter doesn't even boot.|tester=Techjar}}
    4 KB (539 words) - 14:12, 8 September 2020
  • ...ng battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}} ...widescreen gecko code enabled, otherwise identical to above result.|tester=Techjar}}
    21 KB (3,322 words) - 18:19, 16 July 2019
  • ...of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}
    15 KB (1,928 words) - 06:30, 1 March 2018
  • ...me minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
    16 KB (2,486 words) - 15:58, 1 August 2020
  • ...is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
    19 KB (2,969 words) - 20:06, 12 July 2020
  • ...to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}
    22 KB (3,491 words) - 18:59, 12 September 2020
  • ...60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}}
    29 KB (4,152 words) - 05:16, 30 December 2020