![]() |
Progress Continues
We've already had 13493 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report. |
![]() |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Search results
- ...t 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.|tester=Techjar}}3 KB (380 words) - 11:19, 29 February 2020
- ...g in the "My Levels" menu unless Synchronize GPU Thread is enabled.|tester=Techjar}}3 KB (407 words) - 11:19, 29 February 2020
- ...g. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}4 KB (577 words) - 11:25, 5 March 2020
- ...ltering, Per-Pixel Lighting enabled, OpenMP Texture Decoder enabled|tester=Techjar}}4 KB (542 words) - 00:08, 21 December 2020
- ...of changing settings will fix this. Interpreter doesn't even boot.|tester=Techjar}}4 KB (539 words) - 14:12, 8 September 2020
- ...ng battle randomly don't play, regardless of audio emulator engine.|tester=Techjar}} ...widescreen gecko code enabled, otherwise identical to above result.|tester=Techjar}}21 KB (3,322 words) - 18:19, 16 July 2019
- ...of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}15 KB (1,928 words) - 06:30, 1 March 2018
- ...me minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}16 KB (2,486 words) - 15:58, 1 August 2020
- ...is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}19 KB (2,969 words) - 20:06, 12 July 2020
- ...to texture, which now works fine for the thermal and x-ray visors.|tester=Techjar}}22 KB (3,491 words) - 18:59, 12 September 2020
- ...60FPS hack, but enabling Synchronize GPU Thread seems to fix that.|tester=Techjar}}29 KB (4,152 words) - 05:16, 30 December 2020