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  • ...world map for the first time. RealXFB is needed to display videos.|tester=Turnspit}} ...in a crash on the first battle, no matter which settings are used.|tester=Turnspit}}
    6 KB (849 words) - 14:57, 5 August 2021
  • ...DX11 gives massive texture artifacts (as with all other NES games)|tester=Turnspit}}
    2 KB (260 words) - 06:08, 20 January 2020
  • ...eds dual core disabled, otherwise the game will hang after ~15 min.|tester=Turnspit}}
    3 KB (367 words) - 23:48, 17 November 2019
  • ...eed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}
    3 KB (421 words) - 11:35, 11 June 2021
  • ...eed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}
    3 KB (490 words) - 11:35, 11 June 2021
  • ...at loading screen with default settings, but not getting any error.|tester=Turnspit}}
    5 KB (659 words) - 20:17, 13 June 2021
  • ...eed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}
    5 KB (741 words) - 00:05, 18 January 2020
  • ...player. After some more caching the game should play at 100% speed.|tester=Turnspit}}
    8 KB (1,227 words) - 20:13, 18 September 2021