Progress Continues
We've already had 21408 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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- ...e not used to the 50FPS PAL. D3d Backend, HLE and all else defaults|tester=Cammelspit}}2 KB (294 words) - 03:25, 26 February 2024
- ...erfect as far as I can tell. D3d Backend, HLE and all else defaults|tester=Cammelspit}}3 KB (323 words) - 03:24, 26 February 2024
- ...litching and image ghosting. D3d Backend, HLE and all else defaults|tester=Cammelspit}}3 KB (389 words) - 09:14, 28 February 2024
- ...z|GPU=AMD R9 380|result=Same results, white flicker in water effect|tester=cammelspit}}3 KB (375 words) - 04:01, 10 March 2024
- ...since I have played this game maybe a hundred times in the past. :)|tester=Cammelspit}}3 KB (458 words) - 01:20, 22 February 2024
- ...e jumps out as a graphical glitch. Even the videos played properly.|tester=cammelspit}}3 KB (399 words) - 05:21, 28 February 2024
- ...hting issue can not be resolved. Otherwise the game runs perfectly.|tester=cammelspit}}3 KB (463 words) - 05:23, 7 March 2024
- ...erfect as far as I can tell. D3D Backend, HLE and all else defaults|tester=Cammelspit}} ...OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}22 KB (3,182 words) - 07:30, 7 March 2024
- ...missing poly issues during certain animations and during cutscenes.|tester=Cammelspit}}6 KB (809 words) - 23:26, 18 March 2024
- ...7-930 @ 3.53 GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}7 KB (995 words) - 21:00, 5 March 2024