Spectrobes: Origins: Difference between revisions

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|developer = Genki
|developer = Genki
|publisher = Disney Interactive Studios
|publisher = Disney Interactive Studios
|released = {{vgrelease|NA=August 18, 2009}}{{vgrelease|JP=June 17, 2010|EU=September 18, 2009|AUS=October 4, 2009}}
|released = {{vgrelease|NA=August 18, 2009|EU=September 18, 2009|AUS=October 4, 2009|JP|June 17, 2010}}
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-spectrobes-origins
|forumlink = https://forums.dolphin-emu.org/Thread-wii-spectrobes-origins
}}
}}


'''''Spectrobes: Origins''''' brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.
'''''Spectrobes: Origins''''' brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.
== Emulation Information ==
=== Emulating Swing ===
Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote.
This is fixed by {{revision|5.0-8443}} where these actions can be emulated as follows:
* Awaken Nunchuk: Nunchuk Swing Down (50cm, 12m/s, 12m/s, 90deg) or Nunchuk Swing Right
* Awaken Wiimote: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
* Excavation Hammer Hit: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
* 'Go' Order: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
* 'Come Back' Order: Wiimote Swing Left (50cm, 12m/s, 12m/s, 90deg)
* Dodge Roll: Nunchuk Swing Right (50cm, 12m/s, 12m/s, 90deg)
* Charge Special Attack: Wiimote Swing Upward + Nunchuk Swing Upward (hold down until full)
* Release Special Attack: Release Wiimote Swing Upward + Nunchuk Swing Upward


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Emulated Swing ===
Either a bug with Dolphin's emulated Wiimote or the game itself, but Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is unplayable without a real Wiimote currently.
}}}}
}}}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-4873|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 770|result=Constant 60FPS, 3x IR, 2x MSAA and Hybrid Ubershaders. I configured my swing binding with sensitivity of +500 to make sure inputs would actually be detected, as recommended for other games using Swing, but no commands are registered in game. The tutorial is impossible to beat without a real Wii Remote.|tester=DjBlades}}
{{testing/entry|revision=5.0-11420|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1050|result=The game runs perfectly and all actions can be performed through the emulatd Wii Remote. Refer to the configuration section for more details.|tester=Shmorgen}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=BnW7ppYlhsE|cap1=Spectrobes: Origins - Wii Gameplay 4k 2160p (DOLPHIN)
|vid2=QwMaWAUw-_A|cap2=Spectrobes: Origins - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12931 [1080p] - Nintendo Wii
|vid3=Poo3RpWImxE|cap3=Spectrobes: Origins (4K / 2160p) - Dolphin Emulator 5.0-19465 - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

Latest revision as of 01:52, 7 March 2024

Spectrobes: Origins
SpectrobesWii.jpg
Developer(s) Genki
Publisher(s) Disney Interactive Studios
Platform(s) Wii
Release date(s) NA August 18, 2009
EU September 18, 2009
AUS October 4, 2009
JP June 17, 2010
Genre(s) Action role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Spectrobes: Origins
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Spectrobes: Origins brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.

Emulation Information

Emulating Swing

Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote.

This is fixed by 5.0-8443 where these actions can be emulated as follows:

  • Awaken Nunchuk: Nunchuk Swing Down (50cm, 12m/s, 12m/s, 90deg) or Nunchuk Swing Right
  • Awaken Wiimote: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
  • Excavation Hammer Hit: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
  • 'Go' Order: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
  • 'Come Back' Order: Wiimote Swing Left (50cm, 12m/s, 12m/s, 90deg)
  • Dodge Roll: Nunchuk Swing Right (50cm, 12m/s, 12m/s, 90deg)
  • Charge Special Attack: Wiimote Swing Upward + Nunchuk Swing Upward (hold down until full)
  • Release Special Attack: Release Wiimote Swing Upward + Nunchuk Swing Upward

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spectrobes: Origins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-4873 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 770 Constant 60FPS, 3x IR, 2x MSAA and Hybrid Ubershaders. I configured my swing binding with sensitivity of +500 to make sure inputs would actually be detected, as recommended for other games using Swing, but no commands are registered in game. The tutorial is impossible to beat without a real Wii Remote. DjBlades
5.0-11420 Windows 10 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 1050 The game runs perfectly and all actions can be performed through the emulatd Wii Remote. Refer to the configuration section for more details. Shmorgen

Gameplay Videos