Spelunker | |
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Developer(s) | Irem |
Publisher(s) | JP Irem NA Broderbund |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP December 6, 1985 NA 1987 Virtual Console JP August 28, 2007 NA March 17, 2008 EU September 5, 2008 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Spelunker wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure, you will swing from ropes and ladders, run across unstable terrain and down ravines, operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain.
Problems that may occur with any NES title on Dolphin are listed below.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Spelunker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |