Spider-Man: Difference between revisions

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|image    = [[File:Spider-Man.jpg|300px]]
|image    = [[File:Spider-Man.jpg|300px]]
|developer = Treyarch
|developer = Treyarch
|publisher = Activision
|publisher = {{vgrelease|JP=Capcom|NA/EU|Activision}}
|series    = Spider-Man
|series    = Spider-Man
|released  = {{vgrelease|NA=April 15, 2002|EU=June 7, 2002}}{{vgrelease|JP=February 13, 2003}}
|released  = {{vgrelease|NA=April 15, 2002|EU=June 7, 2002}}{{vgrelease|JP=February 13, 2003}}
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== Problems ==
== Problems ==
=== {{s}}Broken Cut-scenes{{/s}} ===
{{Problems|{{#vardefineecho:problems|
Pre-rendered cutscenes require XFB: Real to display appropriately. As of {{revision|4.0-4918}} Real XFB is set by default for this game; this can be changed in the game's properties.
 
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Real
|xfbnotes = Fixes pre-rendered cutscenes
|vsync = Off
|vsyncnotes = Allows the game to start
}}
}}


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{{VersionCompatibilityVersion|4.0-4163|***|}}
{{VersionCompatibilityVersion|4.0-4163|***|}}
{{VersionCompatibilityVersion|4.0-7133|****|}}
{{VersionCompatibilityVersion|4.0-7133|****|}}
{{VersionCompatibilityVersion|4.0-7528|****|}}
{{VersionCompatibilityVersion|4.0-7626|****|Memory Stride popups, turn off panic handlers to bypass}}
{{VersionCompatibilityVersion|4.0-7626|***|Memory Stride popups, turn off panic handlers to bypass.}}
{{VersionCompatibilityVersion|4.0-8849|*****|Memory Stride popups addressed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-7528|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7528|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7626|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small."|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7626|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small."|tester=StardustGogeta}}
{{testing/entry|revision=4.0-8131|OS=Windows 7|CPU=Intel Core i5 3570K|GPU=NVIDIA Geforce GTX 760|result=vsync works fine, enable panic handlers to bypass Memory Stride popups|tester=JMC47}}
{{testing/entry|revision=4.0-8131|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=vsync works fine, disable panic handlers to bypass Memory Stride popups|tester=JMC47}}
{{testing/end}}
{{testing/end}}


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|vid1=46hRhf-9_SQ|cap1=Dolphin Emulator 4.0.2 - Spider-Man (1080p HD) - Nintendo GameCube
|vid1=46hRhf-9_SQ|cap1=Dolphin Emulator 4.0.2 - Spider-Man (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 22:10, 6 December 2016

Spider-Man
Spider-Man.jpg
Developer(s) Treyarch
Publisher(s) JP Capcom
NA/EU Activision
Series Spider-Man
Platform(s) GameCube
Release date(s) NA April 15, 2002
EU June 7, 2002
JP February 13, 2003
Genre(s) Action, Beat 'em up
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Spider-Man
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Spider-Man (also released as Spider-Man: The Movie) is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the eponymous character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. It was followed by Spider-Man 2 two years later to promote the release of the second film. Then, in 2007, to promote the release of the third film, Spider-Man 3 was released.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Spider-Man since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Needs External Frame Buffer set to Real to display all cutscenes. Slowdown in outdoor city segments, large indoor areas, and some cutscenes. Had minor graphical issues on start menu but not reproducible. Playable. Xerxes
4.0-7133 Windows 10 AMD A10-5750M @ 2.5GHz AMD Radeon HD 8650G Needs Real XFB and V-Sync off to start. Is slow, but very playable. In-game sounds are slow or fragmented. StardustGogeta
4.0-7528 Windows 10 AMD A10-5750M @ 2.5GHz AMD Radeon HD 8650G Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution. StardustGogeta
4.0-7626 Windows 10 AMD A10-5750M @ 2.5GHz AMD Radeon HD 8650G Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small." StardustGogeta
4.0-8131 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 760 vsync works fine, disable panic handlers to bypass Memory Stride popups JMC47

Gameplay Videos