Spider-Man 2: Difference between revisions

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(→‎16:9 Widescreen: Add notes on vert- to widescreen code)
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== Problems ==
== Problems ==
=== MMU Required ===
{{Problems|{{#vardefineecho:problems|
Spider-Man 2 requires MMU (Memory Management Unit) to be enabled, otherwise the game will not boot.
=== Flickering Skybox ===
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
 
=== <s>DirectX11</s> ===
As of {{revision|4.0-4446}} the DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of {{revision|5.0-440}}.
 
}}}}
 
== Enhancement ==
=== Anti-Aliasing ===
Using anti-aliasing will not render shadows appropriately.
 
=== 60FPS ===
==== NA ====
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.
 
<pre>
$60 FPS
084dc82a 00000001
0456c364 00000002
104dc82a 00000001
0456c364 00000001
</pre>
 
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
 
<pre>
$Freeze Timers
042789B0 60000000
042789CC 60000000
</pre>
 
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].
 
=== 16:9 Widescreen ===
==== NA ====
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.
 
<pre>
$16:9 Widescreen
044795A4 3FE38E39
</pre>
 
Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.
 
This code does prevent on-screen culling. It also makes the minimap appear slightly larger.
 
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Graphics -->
|efb2texonly = Off
|efb2texonlynotes = Fixes graphical glitches
<!-- Game Properties -->
|mmu = ON
|mmunotes = Allows the game to boot
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|1|*}}
{{VersionCompatibilityVersion|1|*|}}
{{VersionCompatibilityVersion|3.5-138|****}}
{{VersionCompatibilityVersion|3.5-138|****|}}
{{VersionCompatibilityVersion|4.0-155|*}}
{{VersionCompatibilityVersion|4.0-155|*|}}
{{VersionCompatibilityVersion|4.0-1364|****}}
{{VersionCompatibilityVersion|4.0-1364|****|}}
{{VersionCompatibilityVersion|4.0-7064|*****}}
{{VersionCompatibilityVersion|4.0-7064|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-2437|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
 
{{testing/entry|revision=4.0-1552|OS=Windows 7 x64|CPU=Intel Core i7-4970|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=3.5-2437|OS=Windows 7|CPU=Intel Core 2 Quad Q8200 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely.|tester=GaidinBDJ}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-1552|OS=Windows 7|CPU=Intel Core i7-4970|GPU=NVIDIA GeForce 660|result=Works fine|tester=Urmom}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-3330|GPU=NVIDIA GeForce GTX 560|result=Perfect emulation. Requires Widescreen Hack to be turned off for better results.}}
{{testing/entry|revision=4.0-7064|OS=Windows 8.1|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 970|result=Runs perfectly (videos embedded below)|tester=Plasros}}
{{testing/entry|revision=4.0-8965|OS=Windows 10|CPU=Intel Core i7-3570K|GPU=AMD R9 270x|result=Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro|tester=Wem}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=AMD R9 280|result=In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess.|tester=Jack}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 770|result=As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable.|tester=Sneaky}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=lrYSCtozROA|cap1=Spider-Man 2 - Dolphin Emulator 4.0-7064 - 1080p HD - Nintendo Gamecube
|vid1=xqjug_6QVY4|cap1=Dolphin Emulator 4.0.2 - Spider-Man 2 (1080p HD) - Nintendo GameCube
|vid2=K_3HkIFgcqI|cap2=Spider-Man 2 - Free-Roaming 1080p HD Gameplay - Dolphin Emulator 4.0-7064
|vid2=lrYSCtozROA|cap2=Spider-Man 2 - Dolphin Emulator 4.0-7064 - 1080p HD - Nintendo GameCube
|vid3=e2RdhfMI_Lw|cap3=Best Settings for Spider-Man 2
|vid3=K_3HkIFgcqI|cap3=Spider-Man 2 - Free-Roaming 1080p HD Gameplay - Dolphin Emulator 4.0-7064
|vid4=e2RdhfMI_Lw|cap4=Best Settings for Spider-Man 2
|vid5=k6qCrtyM6DM|cap5=Spider-Man 2 - Dolphin Emulator - 1440p Gameplay (Downscaled)
|vid6=uCoDontXn_0|cap6=Spiderman 2 at 4K on Dolphin Emulator 5.0
|vid7=wLzkIdc-mXw|cap7=Dolphin Emulator 5.0-2565 - Spider-Man 2 (1080p) - Nintendo GameCube
}}
}}


{{Navigation/Spider-Man}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 06:30, 15 July 2021

Spider-Man 2
Spider-Man 2.jpg
Developer(s) Treyarch
Publisher(s) Activision
Series Spider-Man
Platform(s) GameCube
Release date(s) NA June 28, 2004
EU July 9, 2004
JP September 30, 2004
Genre(s) Action
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Spider-Man 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.

Problems

Flickering Skybox

The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.

DirectX11

As of 4.0-4446 the DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of 5.0-440.

Enhancement

Anti-Aliasing

Using anti-aliasing will not render shadows appropriately.

60FPS

NA

The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.

$60 FPS
084dc82a 00000001
0456c364 00000002
104dc82a 00000001
0456c364 00000001

This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.

$Freeze Timers
042789B0 60000000
042789CC 60000000

Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.

16:9 Widescreen

NA

The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.

$16:9 Widescreen
044795A4 3FE38E39

Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.

This code does prevent on-screen culling. It also makes the minimap appear slightly larger.

The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found here.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spider-Man 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21383 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-2437 Windows 7 Intel Core 2 Quad Q8200 @ 2.33GHz AMD Radeon HD 6450 Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely. GaidinBDJ
4.0-1552 Windows 7 Intel Core i7-4970 NVIDIA GeForce 660 Works fine Urmom
5.0-rc-0 Windows 8.1 Intel Core i5-3330 NVIDIA GeForce GTX 560 Perfect emulation. Requires Widescreen Hack to be turned off for better results.
4.0-7064 Windows 8.1 Intel Core i5-3570K NVIDIA GeForce 970 Runs perfectly (videos embedded below) Plasros
4.0-8965 Windows 10 Intel Core i7-3570K AMD R9 270x Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro Wem
5.0 Windows 7 Intel Core i5-4670K AMD R9 280 In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess. Jack
5.0 Windows 10 AMD FX-8350 NVIDIA GeForce GTX 770 As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable. Sneaky

Gameplay Videos