Spider-Man 2: Difference between revisions

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(According to forum)
(→‎Enhancement: Add NA 60FPS code)
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=== Anti-Aliasing ===
=== Anti-Aliasing ===
Using Dolphin's Anti-Aliasing options will not render shadows appropriately.
Using Dolphin's Anti-Aliasing options will not render shadows appropriately.
=== 60FPS ===
==== NA ====
The below Action Replay code will allow the NA version of the game to run at 60 FPS.
<pre>
$60 FPS
0456C364 00000001
</pre>
This code may cause issues with timers in the game, but that can be worked around by using a separate AR code for freezing timers. This code will also cause CGI cutscenes to run at double speed.
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].


== Configuration ==
== Configuration ==

Revision as of 03:24, 6 September 2019

Spider-Man 2
Spider-Man 2.jpg
Developer(s) Treyarch
Publisher(s) Activision
Series Spider-Man
Platform(s) GameCube
Release date(s) NA June 28, 2004
EU July 9, 2004
JP September 30, 2004
Genre(s) Action
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Spider-Man 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.

Problems

Flickering Skybox

The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.

DirectX11

As of 4.0-4446 the DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of 5.0-440.

Enhancement

Anti-Aliasing

Using Dolphin's Anti-Aliasing options will not render shadows appropriately.

60FPS

NA

The below Action Replay code will allow the NA version of the game to run at 60 FPS.

$60 FPS
0456C364 00000001

This code may cause issues with timers in the game, but that can be worked around by using a separate AR code for freezing timers. This code will also cause CGI cutscenes to run at double speed.

Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spider-Man 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-2437 Windows 7 Intel Core 2 Quad Q8200 @ 2.33GHz AMD Radeon HD 6450 Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely. GaidinBDJ
4.0-1552 Windows 7 Intel Core i7-4970 NVIDIA GeForce 660 Works fine Urmom
5.0-rc-0 Windows 8.1 Intel Core i5-3330 NVIDIA GeForce GTX 560 Perfect emulation. Requires Widescreen Hack to be turned off for better results.
4.0-7064 Windows 8.1 Intel Core i5-3570K NVIDIA GeForce 970 Runs perfectly (videos embedded below) Plasros
4.0-8965 Windows 10 Intel Core i7-3570K AMD R9 270x Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro Wem
5.0 Windows 7 Intel Core i5-4670K AMD R9 280 In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess. Jack
5.0 Windows 10 AMD FX-8350 NVIDIA GeForce GTX 770 As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable. Sneaky

Gameplay Videos