Spider-Man 2
Spider-Man 2 | |
---|---|
Developer(s) | Treyarch |
Publisher(s) | Activision |
Series | Spider-Man |
Platform(s) | GameCube |
Release date(s) | NA June 28, 2004 EU July 9, 2004 JP September 30, 2004 |
Genre(s) | Action |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 film. It is a follow up to the game Spider-Man and was followed by Spider-Man 3 to promote the release of the third film in 2007. These games were published by Activision for different systems in 2004.
Problems
Flickering Skybox
The skybox on this title sometimes flickers /w Dolphin's default settings. Disabling dual core might fix this.
DirectX11
As of 4.0-4446 the DX11 renderer has problems with depth, causing various graphics glitches that make the game unplayable. Use OGL backend instead. Fixed as of 5.0-440.
Enhancement
Anti-Aliasing
Using anti-aliasing will not render shadows appropriately.
60FPS
NA
The below Action Replay code will allow the NA version of the game to run at 60 FPS.
$60 FPS 0456C364 00000001
This code may cause issues with timers in the game, but that can be worked around by using a separate AR code for freezing timers. This code will also cause CGI cutscenes to run at double speed.
Additionally, you may need to experiment with the CPU Clock Settings to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found here.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Spider-Man 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-2437 | Windows 7 | Intel Core 2 Quad Q8200 @ 2.33GHz | AMD Radeon HD 6450 | Framerates when the city is in the field of view drop to 10-20 and the audio is choppy. Playable, but barely. | GaidinBDJ |
4.0-1552 | Windows 7 | Intel Core i7-4970 | NVIDIA GeForce 660 | Works fine | Urmom |
5.0-rc-0 | Windows 8.1 | Intel Core i5-3330 | NVIDIA GeForce GTX 560 | Perfect emulation. Requires Widescreen Hack to be turned off for better results. | |
4.0-7064 | Windows 8.1 | Intel Core i5-3570K | NVIDIA GeForce 970 | Runs perfectly (videos embedded below) | Plasros |
4.0-8965 | Windows 10 | Intel Core i7-3570K | AMD R9 270x | Bad graphical glitches making it unplayable on dx11 backend and crash on Opengl on game opening intro | Wem |
5.0 | Windows 7 | Intel Core i5-4670K | AMD R9 280 | In DX11 the graphics are completely glitched, polygons clash constantly for who's drawn in front, roads are drawn in front of buildings, buldings are drawn in front of spiderman, it's an unplayable mess. | Jack |
5.0 | Windows 10 | AMD FX-8350 | NVIDIA GeForce GTX 770 | As Jack said, DX11 is completely unplayable, but gameplay can be managed in Opengl mode in Dolphin 5.0 with Fast Depth Calculation disabled. Some slowdowns here and there, but it's playable. | Sneaky |
Gameplay Videos
- Treyarch (Developer)
- Activision (Publisher)
- Spider-Man (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2004 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games