SpongeBob SquarePants: Battle for Bikini Bottom: Difference between revisions

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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Playable, minor graphical and sound issues|tester=CoolKirby}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.53GHz|GPU=Intel GMA X4500HD|result=Playable, minor graphical and sound issues|tester=CoolKirby}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7GHz|GPU=AMD Radeon HD 6770M|result=Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-651|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Major lag spikes at times and small graphical glitches.|tester=ACE013}}
{{testing/entry|revision=3.0-651|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Cutscene audio cuts out. Otherwise runs playably at 18-30 FPS. (14-30FPS During Boss Fights)|tester=ACE013}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x86|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600|result=Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting.|tester=Goldtex}}
{{testing/entry|revision=3.0-692|OS=Windows 7 x86|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600|result=Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting.|tester=Goldtex}}
{{testing/entry|revision=3.5-1344|OS=Windows 7 x64|CPU=AMD Phemon II X4 955 Black Edition @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Menus run normally and at full speed. Upon entering gam, constant rhythmic lag spikes. Otherwise running fine.|tester=WinCamXP}}
{{testing/entry|revision=3.5-1344|OS=Windows 7 x64|CPU=AMD Phemon II X4 955 Black Edition @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Menus run normally and at full speed. Upon entering gam, constant rhythmic lag spikes. Otherwise running fine.|tester=WinCamXP}}

Revision as of 17:23, 26 July 2013

SpongeBob SquarePants: Battle for Bikini Bottom
SpongeBobBattleForBikiniBottom.jpg
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Platform(s) GameCube
Release date(s) NA November 10, 2003
AUS October 31, 2003
Genre(s) Action, Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: SpongeBob SquarePants: Battle for Bikini Bottom
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

SpongeBob SquarePants: Battle for Bikini Bottom is a 3D platform video game made by Nickelodeon, developed by Heavy Iron Studios and published by THQ. It was released for the Microsoft Xbox, Nintendo GameCube, and PlayStation 2. The game sold millions of copies, earning the GameCube version the Player's Choice title and the PlayStation 2 version the Greatest Hits title.

Problems

Frozen Cutscenes

Sometimes, when cutscenes are playing, the video will freeze and the audio will become stuck. On Dolphin r7323, the opening cutscene freezes and the narrator is stuck repeating "to Bikini...to Bikini...". In r7719, the opening cutscene freezes as Plankton is preparing to pull the Duplicatotron 3000 switch and he repeats "command...command...". You can still press A to skip the cutscene and continue game play.

Ground textures

Translucent red flat planes appear on the ground in many areas. This minor graphical glitch doesn't affect game play.

Version Compatibility

The graph below charts the compatibility with SpongeBob SquarePants: Battle for Bikini Bottom since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4492 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Freezes at "Loading..." screen CoolKirby
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Playable, minor graphical and sound issues CoolKirby
3.0-235 Mac OS X 10.7.3 Intel Core i5 @ 2.7GHz AMD Radeon HD 6770M Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu. Swiftwinter
3.0-651 Windows 7 x64 Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Cutscene audio cuts out. Otherwise runs playably at 18-30 FPS. (14-30FPS During Boss Fights) ACE013
3.0-692 Windows 7 x86 AMD Phenom II X4 810 Processor ATI Radeon HD 4600 Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting. Goldtex
3.5-1344 Windows 7 x64 AMD Phemon II X4 955 Black Edition @ 3.2GHz AMD Radeon HD 6850 Menus run normally and at full speed. Upon entering gam, constant rhythmic lag spikes. Otherwise running fine. WinCamXP

Gameplay Videos