SpongeBob SquarePants: Revenge of the Flying Dutchman

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Revision as of 05:34, 18 January 2015 by Xerxes (talk | contribs) (mashed together some summaries for a new description and aligned the infobox template)
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SpongeBob SquarePants: Revenge of the Flying Dutchman
SpongeBob SquarePants-Revenge of the Flying Dutchman.jpg
Developer(s) Vicarious Visions, BigSky Interactive
Publisher(s) THQ
Platform(s) GameCube
Release date(s) NA December 18, 2002
EU March 28, 2003
Genre(s) Action, Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: SpongeBob SquarePants: Revenge of the Flying Dutchman
GameIDs GSQP78, GSQE78
See also...

Dolphin Forum thread
Open Issues

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A treasure turns into a terror in SpongeBob SquarePants: Revenge of the Flying Dutchman. While cruising through Bikini Bottom, SpongeBob discovers several treasure chests covered with warning signs. Ignoring the signs, SpongeBob opens the chests, only to discover he has released the imprisoned Flying Dutchman! The Dutchman is furious that he was disturbed, and now wants to make SpongeBob and his friends part of his ghostly crew. As you help SpongeBob stop the Dutchman from wreaking havoc in Bikini Bottom, you change costumes, collect gold coins, and interact with all your favorite characters from the TV show in an underwater adventure full of nautical nonsense that has Spongebob searching for lost treasure.


Hang on Licensed by Nintendo

The game hangs on it's initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled.

Black Menu

A black screen is shown after the Big Sky logo rather than the menu. Pressing the A button on the controller will start the game.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Skip EFB Access from CPU On Avoid hang on Licensed by Nintendo screen

Version Compatibility

The graph below charts the compatibility with SpongeBob SquarePants: Revenge of the Flying Dutchman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11825 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0.2 Windows 7 x64 Intel Core i5-3570k @ 3.4GHz AMD Radeon HD 7970 Game crashes sporadically, usually when entering/exiting areas. High-resolution play barely works. Requires OpenGL. S8
4.0-4368 Linux Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Needs Real XFB to display cutscenes. Playable, but can slow down to 80% in outdoor areas. Able to beat the first few zones without issue. No noticeable graphical errors. Xerxes
4.0-5110 Windows 8 x64 Intel Core i3-2100 @ 3.1GHz nVidia GeForce GTX 660 The game hangs at a black screen after the Big Sky logo. All workarounds have been applied but still no dice. Nehalem
4.0-5110 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to 4.0-4603, but in order to even see it you have to turn off Skip EFB Access from CPU which breaks the game. With the hack enabled this loading screen is somehow bypassed and the game boots fine. After the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue normally. Plays the same as 4.0-4368 except maybe a bit faster. Xerxes

Gameplay Videos