|Spriggan mark 2: Re-Terraform Project|
|Platform(s)||Virtual Console, TurboGrafx-16|
|Release date(s)|| PC Engine Super CD|
JP May 1, 1992
JP January 13, 2009
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote|
Once again get to pilot a mecha in a war between two opposing armies, in Spriggan mark 2: Re-Terraform Project, this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Spriggan mark 2: Re-Terraform Project since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: