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Spyro: A Hero's Tail: Difference between revisions
(Adjusting the 21:9 fix to match the other picture aspect sizes.) |
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DE3H-9X68-YY2C9</pre> | DE3H-9X68-YY2C9</pre> | ||
{{image|Spyro Hero's Tail 4-3 fix.png|Original 4:3 aspect ratio fixed to | {{image|Spyro Hero's Tail 4-3 fix.png|Original 4:3 aspect ratio fixed to have the same width as widescreen.}} | ||
{{image|Spyro Hero's Tail 16-9 fix.png|16:9 widescreen, with it's HUD correctly adjusted for widescreen display.|width=400}} | {{image|Spyro Hero's Tail 16-9 fix.png|16:9 widescreen, with it's HUD correctly adjusted for widescreen display.|width=400}} | ||
{{image|Spyro Hero's Tail 21-9 fix.png|21:9 aspect ratio, with elements seen on the right of the screen.|br|width=550}} | {{image|Spyro Hero's Tail 21-9 fix.png|21:9 aspect ratio, with elements seen on the right of the screen.|br|width=550}} |
Revision as of 09:03, 28 July 2015
Spyro: A Hero's Tail | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | Vivendi Games |
Series | Spyro |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2004 EU November 26, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Spyro: A Hero's Tail Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
Patches
Aspect HUD fix
The HUD can be fixed by using this code that alters the vertical coordinates of the HUD. However, the widescreen code has not been found yet. The following codes will only affect the HUD when the cheats are enabled. If you are using a 16:9 HUD, please set your aspect ratio to 16:9 with widescreen hack turned on in the graphics menu. Set the ratio option to "Auto" and and turn off "Widescreen Hack" if you are playing in 4:3. For resolutions wider than 16:9, keep widescreen hack on and set the aspect ratio to Stretch to Window. This code and the widescreen hack simulates the XBOX version of this game, which also supports widescreen unlike the GameCube. In wider aspect ratios, there are some elements that are not normally seen on Gameplay while playing as Spyro.
16:9 Widescreen HUD fix EX0C-DGD4-8QWPA NHPY-YH1A-HRTVM XECD-DRVP-M2M8R NAB6-E745-N68UM 4:3 HUD fix F7PT-8DRJ-Q3Y3B 0BBV-95HJ-F3WU3 NHPY-YH1A-HRTVM 21:9 HUD fix TQ3H-U788-J4XCC AF9C-9K0X-99VN0 XECD-DRVP-M2M8R DE3H-9X68-YY2C9
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Spyro: A Hero's Tail since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 7 x64 | AMD Althon II x2 270 @ 3.4GHz | NVIDIA GeForce GTX 650ti | 100% Full speed perfect | Mirocroatia |
4.0-1569 | Windows 8.1 x64 | Intel Celeron G1610 @ 2.6GHz | NVIDIA GeForce GT 330 | Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches. | Masamune3210 |
Gameplay Videos
- Eurocom (Developer)
- Vivendi Games (Publisher)
- Spyro (Series)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- GameCube games