Spyro: A Hero's Tail

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Revision as of 13:20, 5 August 2016 by Vingamer234 (talk | contribs) (→‎Blotchy Textures: nevermind, the remove bloom AR code fixes this.)
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Spyro: A Hero's Tail
Spyro-A Hero's Tail.jpg
Developer(s) Eurocom
Publisher(s) Vivendi Games
Series Spyro
Platform(s) GameCube
Release date(s) NA November 3, 2004
EU November 26, 2004
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Spyro: A Hero's Tail
Playable
GameIDs
See also...

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In Spyro: A Hero's Tail Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.

Emulation Information

Blotchy Textures

Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Refer issue 9276. Additionally, this issue can be fixed by using the 'Remove Bloom' AR code shown below, allowing "Ignore Format Changes" to be set as default.

Problems

Lighting and Shimmering Object Smears

Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer issue 6899 and issue 8317.

Underwater Rendering

When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer issue 9277. While only the software back-end renders correctly, the DirectX back-end is probably preferable.


Enhancements

Remove Bloom AR Code

The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely.

NTSC

04352F00 4E800020

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes various clipping issues. The following AR codes work as a replacement with the HUD correctly being centered. Make sure that Widescreen Hack is disabled while using these codes. Ensure you use the bloom removal code with this since the bloom is linked within the HUD.

NTSC

043D6790 3FE38E39
043D86C0 3F2A2000
043D86E4 BFAA0000

PAL

043D71D8 3FE38E39
043D86C0 3F2A2000
043D912C BFAA0000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spyro: A Hero's Tail since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5 Windows 7 AMD Althon II x2 270 @ 3.4GHz NVIDIA GeForce GTX 650ti 100% Full speed perfect Mirocroatia
4.0-1569 Windows 8.1 Intel Celeron G1610 @ 2.6GHz NVIDIA GeForce GT 330 Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches. Masamune3210

Gameplay Videos