Spyro: Enter the Dragonfly: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Spyro-Enter the Dragonfly.jpg|300px]]
|developer = Check Six Games, Equinoxe
|developer = Check Six Games, Equinoxe
|publisher = Universal Interactive Studios
|publisher = Universal Interactive Studios
|released = {{vgrelease|NA=November 8, 2002|EU=November 29, 2002}}
|series    = Spyro
|genre = Platform
|released = {{vgrelease|NA=November 8, 2002|EU=November 29, 2002}}
|modes = Single-player
|genre     = Platform
|input = GameCube Controller
|modes     = Single-player
|image = [[File:Spyro-Enter the Dragonfly.jpg|300px]]
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-enter-the-dragonfly
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-enter-the-dragonfly
}}
}}


'''''Spyro: Enter the Dragonfly''''' is the fourth game in the Spyro series, but is not the same because it is made by Check Six Games, developed by Check Six Games for the PlayStation 2 and Equinoxe for the Nintendo GameCube and published by Universal Interactive Studios. It is the first Spyro game for the sixth generation consoles, PlayStation 2 and GameCube, and the first console Spyro game not to be developed by Insomniac Games. It is also the first game not to be exclusively released on one console.
In '''''Spyro: Enter the Dragonfly''''' Spyro is back to embark on a new magical journey through Dragon Realms. Gnasty Gnorc and Ripto are back with a plan to steal the Dragonflies of the Dragon Realm. With help from new and old friends, you must avoid obstacles, jump on platforms, ride vehicles, collect gems, and find a way to return the Dragonflies and restore order to the Dragon Realm. Spyro: Enter the Dragonfly features vibrant graphics, lively animations, and new multiple breath weapons. With new powers such as electric and bubble breath, new characters, vehicles including tanks, UFO's, rockets, and surfboards, and over 30 levels of unique environments, Spyro looks to create an unforgettable adventure.
 
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|233|****|Needs a glitch to finish the game because certain cutscenes softlock. Needs antigap to prevent a freeze that occurs right after you gain control of Spyro.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=AMD Athlon X4 @ 3.1GHz|GPU=ATI Radeon HD 4200|result=Playable, but with a lot of audio glitches and stuttering. Too much lag to truly enjoy, but playable nonetheless.|tester=LuBu0369}}
{{testing/entry|revision=3.5-1128 new-ax-hle|OS=Windows 8|CPU=Intel Core i5-3210M|GPU=Intel HD 4000|result=Playable and full speed almost everywhere in game. The game shifts FPS from 30 to 60 back and forward by itself and might cause a little slowdown|tester=chriztr}}
{{testing/entry|revision=4.0-6997|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=AMD Radeon R9 270|result=Playable. Overriding the emulated CPU clock to a higher value allows the game to sustain 60FPS more often, provided the host CPU is fast enough.|tester=xm3}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=TzHSbqftBS0|cap1=Spyro - Enter The Dragonfly (HD)
|vid2=6Bvh5NPr_b4|cap2=Spyro: Enter The Dragonfly - Dolphin emu 3.5-1128
|vid3=n3Isw54G7P0|cap3=Dolphin Emulator 4.0.2 - Spyro: Enter the Dragonfly (1080p HD) - Nintendo GameCube
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 06:33, 15 January 2018

Spyro: Enter the Dragonfly
Spyro-Enter the Dragonfly.jpg
Developer(s) Check Six Games, Equinoxe
Publisher(s) Universal Interactive Studios
Series Spyro
Platform(s) GameCube
Release date(s) NA November 8, 2002
EU November 29, 2002
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Spyro: Enter the Dragonfly
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Spyro: Enter the Dragonfly Spyro is back to embark on a new magical journey through Dragon Realms. Gnasty Gnorc and Ripto are back with a plan to steal the Dragonflies of the Dragon Realm. With help from new and old friends, you must avoid obstacles, jump on platforms, ride vehicles, collect gems, and find a way to return the Dragonflies and restore order to the Dragon Realm. Spyro: Enter the Dragonfly features vibrant graphics, lively animations, and new multiple breath weapons. With new powers such as electric and bubble breath, new characters, vehicles including tanks, UFO's, rockets, and surfboards, and over 30 levels of unique environments, Spyro looks to create an unforgettable adventure.

Emulation Information

16:9

Spyro: Enter the Dragonfly has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spyro: Enter the Dragonfly since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-402 Windows 7 AMD Athlon X4 @ 3.1GHz ATI Radeon HD 4200 Playable, but with a lot of audio glitches and stuttering. Too much lag to truly enjoy, but playable nonetheless. LuBu0369
3.5-1128 new-ax-hle Windows 8 Intel Core i5-3210M Intel HD 4000 Playable and full speed almost everywhere in game. The game shifts FPS from 30 to 60 back and forward by itself and might cause a little slowdown chriztr
4.0-6997 Windows 7 Intel Core i7-2700K @ 3.5GHz AMD Radeon R9 270 Playable. Overriding the emulated CPU clock to a higher value allows the game to sustain 60FPS more often, provided the host CPU is fast enough. xm3

Gameplay Videos