Star Fox: Assault: Difference between revisions

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{{testing/entry|revision=3.0-232|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}
{{testing/entry|revision=3.0-232|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).|tester=Marioman1}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works. Full speed. No slow down. 60fps.|tester=jedivulcan}}
{{testing/end}}
{{testing/end}}



Revision as of 21:31, 19 January 2012

Star Fox: Assault
Star Fox: Assault
Developer(s) Namco
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Genre(s) Action, Third-Person Shooter, Rail Shooter
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox: Assault
Playable
GameIDs
See also...

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Star Fox: Assault is a third-person shooter video game for the Nintendo GameCube developed by Namco and published by Nintendo. It is the fourth released title in the Star Fox series. It was released on February 14, 2005 in North America, on February 24, 2005 in Japan, on April 29, 2005 in Europe, and on June 16, 2005 in Australia. The game was available at Blockbuster and Hollywood Video stores starting February 1, 2005 as a promotion.

Problems

Unable to play Xevious

In the Bonus Game (must unlock first), trying to play Xevious, the bonus game, will show lots of graphic problems on it.

Invisible First Boss

In story mode, one cannot get past the first boss because he goes invisible. This can be avoided by using the JitIL recompiler. (fixed in r7599)

Fifth Mission Crash

In the fifth mission, when you reach the infected prototype, the game crashes. Using the JitIL recompiler fixes this issue.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
Audio Backend DSound XAudio2 crashes the game after the first logos

Version Compatibility

The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7571 Windows 7 x64 Intel Core i7-950 @ 3.07GHz ATI Radeon HD 5770 Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later. Schala
r7714 Windows 7 x64 Intel Core 2 Duo T6600 @ 2.2GHz ATI Radeon HD 4650 Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. JoycieC
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well
3.0-179 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-204 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz nVidia GeForce GT 525M Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture). Marioman1
3.0-232 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz nVidia GeForce GT 525M Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop). Marioman1
3.0-332 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Works. Full speed. No slow down. 60fps. jedivulcan

Gameplay Videos