Star Fox: Assault

From Dolphin Emulator Wiki
Revision as of 23:48, 20 February 2016 by 68.184.66.98 (talk) (Added Widescreen Fix for NTSC Version)
Jump to navigation Jump to search
Star Fox: Assault
Star Fox: Assault
Developer(s) Namco Bandai Games
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Release date(s) NA February 14, 2005
JP February 24, 2005
EU April 29, 2005
AUS June 16, 2005
Genre(s) Action, Third-person shooter, Rail shooter
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox: Assault
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Team Star Fox is back for more intense combat in Star Fox: Assault as they engage a new threat by air and by land. A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. The Star Fox team--composed of classic team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi, along with some new faces--is sent in to engage this new enemy. Now, as part of the Star Fox team, you can participate in solo or co-op missions or plug in with up to three other players.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Fifth Mission Crash

In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer issue 8935.

Template:SUnable to play XeviousTemplate:/s

In the Bonus Game (must unlock first), trying to play Xevious, the bonus game, will show lots of graphic problems on it. Fixed by 4.0-1525.

Enhancements

Widescreen AR Code

The Widescreen Hack in Dolphin has clipping issues so an AR code is needed to prevent it. Leave the Dolphin Widescreen Hack disabled before using this code. AR Code found at http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1961 and was made by Ralf for the PAL Version. The NTSC Version was ported by me.

PAL

16:9 Aspect Ratio (Widescreen) [Ralf]
04003D00 C3A2BE10
04003D04 EC441024
04003D08 EC420772
04003D0C 4817E5D8
04003D10 1C000003
04003D14 7C031670
04003D18 4E800020
040187BC 4BFEB555
040187CC 4BFEB545
041822E0 4BE81A20

NTSC =

04003D00 C3A2BCE0
04003D04 EC441024
04003D08 EC420772
04003D0C 4817C7A0
04003D10 1C000003
04003D14 7C030E70
04003D18 4E800020
04018400 4BFEB911
04018410 4BFEB901
041804A8 4BE83858

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Skip GC BIOS Off Proper font

Version Compatibility

The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7571 Windows 7 Intel Core i7-950 @ 3.07GHz ATI Radeon HD 5770 Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later. Schala
r7714 Windows 7 Intel Core 2 Duo T6600 @ 2.2GHz ATI Radeon HD 4650 Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. JoycieC
r7714 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well
3.0-179 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture). Marioman1
3.0-232 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop). Marioman1
3.0-332 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Works. Full speed. No slow down. 60FPS. jedivulcan
4.0.2 Windows 7 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 750 Ti Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision. BillyAlt
4.0-4117 Ubuntu GNOME 14.04 Intel Core i5-4460 Intel HD Graphics 4600 Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09 andresrivas
4.0-5858 Windows 8.1 AMD A8-5500 @ 3.2GHz AMD Radeon HD 7400m A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit. JMTestinTest

Gameplay Videos