Star Fox Adventures: Difference between revisions

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*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)


===<s>Audio/Video Synchronization</s>===
=== Audio/Video Synchronization ===
Cutscene audio plays at full speed, regardless of framerate.  Text subtitles are shown slightly faster than the framerate.
Cutscene audio plays at full speed, regardless of framerate.  Text subtitles are shown slightly faster than the framerate.
Audio plays faster than subtitles and video.


== Configuration ==
== Configuration ==

Revision as of 07:17, 23 October 2011

Star Fox Adventures
Star Fox Adventures
Developer(s) Rare
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Genre(s) Action-Adventure
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox Adventures
Playable
GameIDs
See also...

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Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64.

Problems

Graphical Issues

  • Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)

Audio/Video Synchronization

  • Cutscene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.

Crashing/Freezing

  • When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
  • When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix.

Graphical Issues

  • OpenGL plug-in causes texture corruption if Native resolution option is disabled.
  • Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)

Audio/Video Synchronization

Cutscene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. Audio plays faster than subtitles and video.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6106 Windows Vista x64 Intel Core 2 Duo P7350 @ 2.0GHz nVidia GeForce 9600M GT Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1.
r7338 Windows 7 x64 AMD Phenom II X4 955 @ 3.4GHz nVidia GeForce 9600GT Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). BluPhoenix
r7419 Mac OS X 10.6.7 Intel core i7 2.66GHz nVidia GeForce GT 330M 512MB Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. FeelGoodChicken
r7690 Windows Vista x64 Intel Quad nVidia 680 GTX Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. Anonymous

Gameplay Videos