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Star Fox Adventures: Difference between revisions
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|media = 1 GC Optical Disc | |media = 1 GC Optical Disc | ||
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|compatibility = {{ | |compatibility = {{rating|4}}}} | ||
'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''. | '''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''. | ||
== Problems == | == Problems == | ||
=== | ===Speed=== | ||
Game | Game will run slowly in open areas (read: areas with lots and lots of polygons). | ||
===Misc. Errors=== | |||
<ul> | |||
<li>When using the <b>D3D9 plugin</b>, the game will crash/freeze right after the Nintendo logo; the OpenGL plugin causes temporary "freezing" at this point. The former can be fixed using a custom patch (see below); the D3D11 plugin causes neither issue.</li> | |||
<li>OpenGL plugin causes texture corruption if <i>Native resolution</i> option disabled.</li> | |||
<li>Occasional <b>FIFO overflow errors</b> given. Set <i>Watermark Tightness</i> to <b>200</b> under game's properties to (almost completely) fix.</li> | |||
</ul> | |||
<h6>**Tested with most SVN builds from 5981 to 6036.<br /> | |||
System used: HP HDX16 Notebook, Intel Core2 Duo P7350 (2.0 GHz), 4 GB RAM; Windows Vista Home 64-bit; NVIDIA GeForce 9600M GT</h6> | |||
== Configuration == | == Configuration == | ||
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|audiobackendnotes = | |audiobackendnotes = | ||
|patches = Custom | |patches = Custom | ||
|patchesnotes = | |patchesnotes = When using the <u>D3D9 plugin</u>, add patch "0x8004A9F8:dword:0x60000000" under game's properties. (Type is dword, the offset is 8004A9F8, and the value is 60000000.) <b>Not needed for D3D11 and OpenGL plugins.</b> | ||
}} | }} | ||
<p>**Default configuration should work fine. Try enabling OpenCL if your graphics card supports it.</p> | |||
== | ==Links== | ||
*[http://www.youtube.com/watch?v=e161QzpwXN0 | *[http://www.youtube.com/watch?v=e161QzpwXN0 Starfox Adventures 720p Gameplay Video] (uses old version of Dolphin) |
Revision as of 15:31, 3 August 2010
Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64.
Problems
Speed
Game will run slowly in open areas (read: areas with lots and lots of polygons).
Misc. Errors
- When using the D3D9 plugin, the game will crash/freeze right after the Nintendo logo; the OpenGL plugin causes temporary "freezing" at this point. The former can be fixed using a custom patch (see below); the D3D11 plugin causes neither issue.
- OpenGL plugin causes texture corruption if Native resolution option disabled.
- Occasional FIFO overflow errors given. Set Watermark Tightness to 200 under game's properties to (almost completely) fix.
**Tested with most SVN builds from 5981 to 6036.
System used: HP HDX16 Notebook, Intel Core2 Duo P7350 (2.0 GHz), 4 GB RAM; Windows Vista Home 64-bit; NVIDIA GeForce 9600M GT
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Patches | Custom | When using the D3D9 plugin, add patch "0x8004A9F8:dword:0x60000000" under game's properties. (Type is dword, the offset is 8004A9F8, and the value is 60000000.) Not needed for D3D11 and OpenGL plugins. |
**Default configuration should work fine. Try enabling OpenCL if your graphics card supports it.
Links
- Starfox Adventures 720p Gameplay Video (uses old version of Dolphin)