Progress Continues
We've already had 21395 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Star Fox Adventures: Difference between revisions
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
===Crashing/Freezing=== | |||
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue. | |||
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix. | |||
===Graphical Issues=== | ===Graphical Issues=== | ||
*OpenGL plug-in causes texture corruption if <i>Native resolution</i> option is disabled. | *OpenGL plug-in causes texture corruption if <i>Native resolution</i> option is disabled. | ||
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | *Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) |
Revision as of 15:55, 27 August 2010
Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64.
Problems
Crashing/Freezing
- When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
- When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix.
Graphical Issues
- OpenGL plug-in causes texture corruption if Native resolution option is disabled.
- Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
FIFO Errors
Occasionally FIFO overflow errors are given. Set Watermark Tightness to 1000 (200 for revisions prior to r6060) under game's properties to fix.
Audio/Video Synchronization
- Cutscene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Patches | Custom | When using the DirectX 9 plug-in, add patch "0x8004A9F8:dword:0x60000000" under game's properties. (Type is dword, the offset is 8004A9F8, and the value is 60000000) Not needed for D3D11 and OpenGL plug-ins. |
Testing
Gameplay Videos
- Starfox Adventures 720p Gameplay Video (uses old version of Dolphin)