Star Fox Adventures: Difference between revisions

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'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''.
'''''Star Fox Adventures''''' is an action-adventure video game developed by Rare and published by Nintendo for the [[Nintendo GameCube]] as part of the ''Star Fox'' series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding ''Star Fox 64''.


== Problems ==
== Problems (Current SVN ~7000) ==
===Crashing/Freezing (In older revisions)===
===Graphical Issues===
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
===Audio/Video Synchronization===
*Cutscene audio plays at full speed, regardless of framerate.  Text subtitles are shown slightly faster than the framerate.
 
== Problems (In older revisions) ==
===Crashing/Freezing ===
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level.  Use D3D11 or OpenGL to fix.
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level.  Use D3D11 or OpenGL to fix.

Revision as of 02:01, 13 March 2011

Star Fox Adventures
Star Fox Adventures
Developer(s) Rare
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Genre(s) Action-Adventure
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox Adventures
Playable
GameIDs
See also...

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Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64.

Problems (Current SVN ~7000)

Graphical Issues

  • Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)

Audio/Video Synchronization

  • Cutscene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.

Problems (In older revisions)

Crashing/Freezing

  • When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
  • When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix.

Graphical Issues

  • OpenGL plug-in causes texture corruption if Native resolution option is disabled.
  • Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)

Audio/Video Synchronization

  • Cutscene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Game Properties

Config Setting Notes
Patches Custom When using the DirectX 9 plug-in, add patch "0x8004A9F8:dword:0x60000000" under game's properties. (Type is dword, the offset is 8004A9F8, and the value is 60000000)
Not needed for D3D11 and OpenGL plug-ins.

Version Compatibility

The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos