Star Fox Adventures

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Star Fox Adventures
Star Fox Adventures
Developer(s) Rare
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Release date(s) NA September 23, 2002
JP September 27, 2002
AUS November 15, 2002
EU November 22, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox Adventures
Playable
GameIDs GSAP01, GSAE01, GSAJ01
See also...

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Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. Adventures is the third game in the series, succeeding Star Fox 64. Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game.

Emulation Information

Reflections

Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice.

Template:Problems/WidescreenGCN

Problems

Shadows

In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.

Glow Effects

Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.

Template:SAudio/Video SynchronizationTemplate:/s

Cutscene audio may become desynchronized, running ahead of the video and subtitles. It occurs regardless of computer performance and even DSP LLE. Fixed by the DTK Rewrite in 4.0-1970.

Template:SGiant Stars/ParticlesTemplate:/s

In D3D9, stars and particles may be ridiculously large, showing as giant white blocks. The problem with the stars is apparently caused by the water splashes: if a splash occurs in the same gameplay session as going into space, the stars will be huge. If no splashes occur, the stars will be normal. Use D3D11 or OpenGL to prevent this problem, or avoid water as much as possible in D3D9. Rendered irrelevant by the removal of D3D9 in 4.0-155.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Needed for correct glow rendering
Fast Depth Calculation Off Prevents distorted/z-fighting shadows in OpenGL

Version Compatibility

The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12422 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6106 Windows Vista Intel Core 2 Duo P7350 @ 2GHz NVIDIA GeForce 9600M GT Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1.
r7283 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-60FPS Honguito98
r7338 Windows 7 AMD Phenom II X4 955 @ 3.4GHz NVIDIA GeForce 9600 GT Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). BluPhoenix
r7419 Mac OS X 10.6.7 Intel Core i7 @ 2.66GHz NVIDIA GeForce GT 330M Playable. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. FeelGoodChicken
r7690 Windows Vista Intel Core 2 Quad NVIDIA GeForce 680 GTX Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. Anonymous
^3.0 Windows 7 Intel Pentium E5400 @ 2.7GHz NVIDIA GeForce GTX 460 Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS parasite64
^3.0 Windows 7 Intel Core i3-2100 @ 3.1GHz AMD Radeon HD 6450 Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches. feargm
^3.0 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 570 Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments. BioHazard
3.0-776 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540M Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete. Speedytech7
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE. Nolendil
3.5-141 Windows 7 AMD Phenom II 955 BE @ 3.2GHz AMD Radeon HD 6850 Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion) ramaGZ
3.5-1282 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE. MaJoR
4.0 Windows 8.0 Intel Core i5-2500K @ 4.3GHz NVIDIA GeForce GTX 660 Ti Almost perfect. Full speed @ 60FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the FPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox. knerlington
4.0-3178 Windows 7 Intel Core i3-2310M @2.1GHz NVIDIA GeForce 610M Barely playable. The main menu and most of the cinematics drop down ~30FPS with delayed subtitles. But apart the cinematics, the game was at 45-50FPS. HauruI
4.0-4231 Windows 8.1 Intel Core i7-4710M @ 2.5GHz NVIDIA GeForce GTX 860M Full 1080p @ 60FPS with 2xSSAA, set EFB to Texture and Disable CPU Access Honguito98
4.0-6112 Windows 7 Intel Core i7-3770K @3.5GHz NVIDIA GeForce GTX 770 Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time. Mangaman1001

Gameplay Videos