Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions
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{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II 945 @ 3.0Ghz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all|tester=}} | {{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II 945 @ 3.0Ghz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all|tester=}} | ||
{{Test Entry|revision=7687|OS=Windows 7 x64|CPU=AMD Phenom II x6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}} | |||
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Revision as of 20:14, 28 July 2011
Star Wars Rogue Squadron II: Rogue Leader | |
---|---|
Developer(s) | Factor 5, LucasArts |
Publisher(s) | LucasArts, Activision |
Series | Star Wars: Rogue Squadron |
Platform(s) | GameCube |
Genre(s) | Action, Shooter |
Mode(s) | Single-player |
Input methods | |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
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Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube on November 9, 2001.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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