Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]] | |image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]] | ||
|developer = Factor 5, LucasArts | |developer = Factor 5, LucasArts | ||
|publisher = LucasArts, Activision | |publisher = LucasArts, Activision | ||
|series = ''Star Wars: Rogue Squadron'' | |series = ''Star Wars: Rogue Squadron'' | ||
|genre = Action, | |released= | ||
|modes = Single- | {{vgrelease |NA=November 9, 2001}} | ||
{{vgrelease |JP=March 22, 2002}} | |||
{{vgrelease |EU=May 3, 2002}} | |||
|genre = Action, Arcade Flight | |||
|modes = Single-Player | |||
|platforms = Nintendo GameCube | |platforms = Nintendo GameCube | ||
|input = | |input = GameCube Controller | ||
|compatibility = {{ratingsGC|name=Star Wars Rogue Squadron II: Rogue Leader}}}} | |forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=7624 | ||
|compatibility = {{ratingsGC|name=Star Wars Rogue Squadron II: Rogue Leader}} | |||
}} | |||
'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube on | '''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features. | ||
Similar to its predecessor, ''Star Wars: Rogue Squadron, Rogue Leader'' is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. ''Rogue Leader'' also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels. | |||
Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, ''Star Wars Rogue Squadron II: Rogue Leader'' has proven difficult for Dolphin to emulate. | |||
== Problems == | == Problems == | ||
=== Draw Distance === | |||
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch. | |||
[[File:SWRS2-drawdistance.jpg|thumb|left|300px|Draw Distance on the Death Star level]] | |||
<div style="clear:both"></div> | |||
=== Flickering on menu === | === Flickering on menu === | ||
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering. | In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering. | ||
== Configuration == | == Configuration == | ||
{{Config}} | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | |||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}--> | ||
{{VersionCompatibilityVersion|4869|**}} | |||
{{VersionCompatibilityVersion|5994|***}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II 945 @ 3.0Ghz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all|tester=}} | ||
{{ | {{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}} | ||
{{ | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
== See Also == | |||
*[[Star Wars Rogue Squadron III: Rebel Strike]] | |||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Arcade Flight games]] | |||
[[Category:Flight games]] | |||
[[Category:Action games]] | |||
[[Category:Single-player games]] |
Revision as of 20:08, 19 January 2012
Star Wars Rogue Squadron II: Rogue Leader | |
---|---|
Developer(s) | Factor 5, LucasArts |
Publisher(s) | LucasArts, Activision |
Series | Star Wars: Rogue Squadron |
Platform(s) | GameCube |
Release date(s) | NA November 9, 2001 |
Genre(s) | Action, Arcade Flight |
Mode(s) | Single-Player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.
Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.
Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.
Problems
Draw Distance
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch.
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7561 | Windows 7 x64 | AMD Phenom II 945 @ 3.0Ghz | ATI Radeon HD 4890 | Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all | |
r7687 | Windows 7 x64 | AMD Phenom II X6 1090T | ATI Radeon HD 5770 | Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. | |
^3.0 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.8GHz | ATI Radeon HD 4870 | Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you. |
Gameplay Videos
See Also
- Factor 5 (Developer)
- LucasArts (Developer)
- LucasArts (Publisher)
- Activision (Publisher)
- Star Wars: Rogue Squadron (Series)
- Pages with redlink series
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Action (Genre)
- Arcade Flight (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games
- Arcade Flight games
- Flight games
- Action games
- Single-player games