Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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(Updated, added the big problem that screws up this game (how on earth was it not there yet!))
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{{Infobox VG
{{Infobox VG
|title        = Star Wars Rogue Leader: Rogue Squadron II
|image        = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|image        = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]]
|developer    = Factor 5, LucasArts
|developer    = Factor 5, LucasArts
|publisher    = LucasArts, Activision
|publisher    = LucasArts, Activision
|series      = ''Star Wars: Rogue Squadron''
|series      = ''Star Wars: Rogue Squadron''
|genre        = Action, Shooter
|released=
|modes        = Single-player
{{vgrelease |NA=November 9, 2001}}
{{vgrelease |JP=March 22, 2002}}
{{vgrelease |EU=May 3, 2002}}
|genre        = Action, Arcade Flight
|modes        = Single-Player
|platforms    = Nintendo GameCube
|platforms    = Nintendo GameCube
|input        = Gamepad
|input        = GameCube Controller
|compatibility = {{ratingsGC|name=Star Wars Rogue Squadron II: Rogue Leader}}}}
|forumlink = http://forums.dolphin-emulator.com/showthread.php?tid=7624
|compatibility = {{ratingsGC|name=Star Wars Rogue Squadron II: Rogue Leader}}
}}


'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube on November 9, 2001.
'''''Star Wars Rogue Squadron II: Rogue Leader''''' is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the ''Rogue Squadron'' series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.
 
Similar to its predecessor, ''Star Wars: Rogue Squadron, Rogue Leader'' is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. ''Rogue Leader'' also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.
 
Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, ''Star Wars Rogue Squadron II: Rogue Leader'' has proven difficult for Dolphin to emulate.


== Problems ==
== Problems ==
=== Draw Distance ===
Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch.
[[File:SWRS2-drawdistance.jpg|thumb|left|300px|Draw Distance on the Death Star level]]
<div style="clear:both"></div>
=== Flickering on menu ===
=== Flickering on menu ===
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.
In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.


== Configuration ==
== Configuration ==
{{Config}}
<!--A full list of options is available at Template:Config/doc-->
{{Config
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
{{VersionCompatibilityVersion|4869|**}}
{{VersionCompatibilityVersion|5994|***}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II 945 @ 3.0Ghz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all|tester=}}
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II 945 @ 3.0Ghz|GPU=ATI Radeon HD 4890|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all|tester=}}
{{Test Entry|revision=7687|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=ATI Radeon HD 5770|result=Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|tester=}}
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.8GHz|GPU=ATI Radeon HD 4870|result=Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|tester=}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
== See Also ==
*[[Star Wars Rogue Squadron III: Rebel Strike]]


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Arcade Flight games]]
[[Category:Flight games]]
[[Category:Action games]]
[[Category:Single-player games]]

Revision as of 20:08, 19 January 2012

Star Wars Rogue Squadron II: Rogue Leader
StarWarsRogueLeaderRogueSquadronIIGC.jpg
Developer(s) Factor 5, LucasArts
Publisher(s) LucasArts, Activision
Series Star Wars: Rogue Squadron
Platform(s) GameCube
Release date(s) NA November 9, 2001

JP March 22, 2002
EU May 3, 2002

Genre(s) Action, Arcade Flight
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Wars Rogue Squadron II: Rogue Leader
Playable
GameIDs ,
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.

Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.

Problems

Draw Distance

Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch.

File:SWRS2-drawdistance.jpg
Draw Distance on the Death Star level

Flickering on menu

In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7561 Windows 7 x64 AMD Phenom II 945 @ 3.0Ghz ATI Radeon HD 4890 Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all
r7687 Windows 7 x64 AMD Phenom II X6 1090T ATI Radeon HD 5770 Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.
^3.0 Windows 7 x64 AMD Phenom II X6 1090T @ 3.8GHz ATI Radeon HD 4870 Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.

Gameplay Videos

See Also