Star Wars Rogue Squadron II: Rogue Leader

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Star Wars Rogue Squadron II: Rogue Leader
StarWarsRogueLeaderRogueSquadronIIGC.jpg
Developer(s) Factor 5, LucasArts
Publisher(s) LucasArts, Activision
Series Star Wars: Rogue Squadron
Platform(s) GameCube
Release date(s) NA November 9, 2001

JP March 22, 2002
EU May 3, 2002

Genre(s) Action, Arcade Flight
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Wars Rogue Squadron II: Rogue Leader
Playable
GameIDs ,
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Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released as a launch title for the Nintendo GameCube. The game was praised for it's amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.

Because of it's technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.

Problems

Draw Distance

Rogue Squadron is known for having remarkable draw distance for a GameCube game. However, Dolphin is not able to emulate it properly, resulting in extremely short visual range. The game is playable, but it is extremely difficult to complete with this glitch.

File:SWRS2-drawdistance.jpg
Draw Distance on the Death Star level

Flickering on menu

In-game menu suffers from flickering issues. Resizing the window once when playing fixes this flickering.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7561 Windows 7 x64 AMD Phenom II 945 @ 3.0Ghz ATI Radeon HD 4890 Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesnt render much in front of yo at all
r7687 Windows 7 x64 AMD Phenom II X6 1090T ATI Radeon HD 5770 Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.
^3.0 Windows 7 x64 AMD Phenom II X6 1090T @ 3.8GHz ATI Radeon HD 4870 Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting. jedivulcan

Gameplay Videos

See Also