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Star Wars Rogue Squadron II: Rogue Leader
|Star Wars Rogue Squadron II: Rogue Leader|
|Developer(s)||Factor 5, LucasArts|
|Series||Rogue Squadron, Star Wars|
|Release date(s)|| NA November 9, 2001|
JP March 22, 2002
EU May 3, 2002
|Genre(s)||Action, Arcade flight simulation|
|Input methods||GameCube Controller|
|GameIDs||GSWJ64, GSWP64, GSWF64, GSWE64, GSWD64, GSWS64, GSWI64|
Star Wars Rogue Squadron II: Rogue Leader is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features.
Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level. The players performance on each level is compared to three medals (bronze, silver, and gold), based on completion time, enemies killed, etc. Getting more metals results in unlocking more levels and spacecraft. Rogue Leader also has a large collection of hidden items throughout the game, from powerups, hidden ships, and hidden levels.
Because of its technical prowess, use of rare GameCube features, and plethora of hacks, Star Wars Rogue Squadron II: Rogue Leader has proven difficult for Dolphin to emulate.
Rogue Squadron uses zfreeze - a function that Dolphin's hardware renderers currently do not support - for the skydome. The lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. The game is functional, but it is impossible to play with this issue. The software renderer supports zfreeze and this issue is not present there, but when booting this game software shows nothing but errors and a black screen. See and .
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in, OpenGL does not have this issue.
Hangs During Boot
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Star Wars Rogue Squadron II: Rogue Leader since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD Phenom II 945 @ 3.0Ghz||ATI Radeon HD 4890||Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting. Using OpenGL works, but the sound is super wonky, parts run weird/bad, and the game doesn't render much in front of yo at all|
|Windows 7 x64||AMD Phenom II X6 1090T||ATI Radeon HD 5770||Non-stop "Trying to reinterpret pixel data with unsupported conversion type 1 and 4" errors when starting.|
|^||Windows 7 x64||AMD Phenom II X6 1090T @ 3.8GHz||ATI Radeon HD 4870||Wonky sound, parts runs weird/bad. Lots of framerate issues and the game doesn't render much in front of you.|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Wonky, slow, and unpredictable regardless of CPU/Sound emulation setting.||jedivulcan|
|Windows 7 x64||Intel Core i5-2400||Intel HD2000||Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.||InterlinkKnight|
|Windows 8 x64||Intel Core i5-3570K||AMD Radeon HD 7870||Runs around 25 FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.||Whacka|
|Windows 7 x64||AMD FX 6350||nVidia GeForce GTX 560 Ti||Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.||Slarlac249|
|Windows 8 x64||AMD FX 6350||AMD Radeon HD 7850||intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low fps and broken audio.||Slarlac249|
|Windows 8.1 x64||Intel Core i5-4670K||nVidia GeForce GTX 670||same as Slarlac249 above. Attempting to run with software rendering causes multiple unknown opcode errors.||Nontheist|
|Windows 7 x64||Intel Core i54570||nVidia GeForce GTX 770||game running at full speed but audio is mostly garbled. Very limited draw distance during the main game||guybrush|