Stereoscopic 3D Compatibility Guide: Difference between revisions

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work in progress
== Compatibility Guide ==
 
As of {{revision|4.0-xxxx}}, Dolphin now has Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. Using 3D monitor technology, Dolphin can produce anaglyph and stereoscopic 3D - systems to convert a flat image on a monitor into something people can perceive as having depth. Depending on the system, setup, and type of 3D, it can be very convincing, or not convincing at all. There are two main types of 3D used in homes today.
 
== Limitations ==
*Exclusive Fullscreen, and thus 3D Support, is limited to D3D for the time being, and is not available on OpenGL.
*RealXFB must be off, or video will only appear in one eye.
 
== Exclusive Fullscreen ==
 
To use 3D, you need to use D3D. OpenGL is not possible at this time. And then you need a 3D system. And use fullscreen.
 
=== Anaglyph ===
Anaglyph 3D uses passive glasses with colored lenses to filter out certain colors on one eye and other colors on the other. The game itself renders once for each eye, with things not at screen depth being rendered. Without the glasses, you'll usually see doubling in the glasses colors. This system is cheap, and fairly effective, though some color quality is lost.
 
=== Shutter Glasses ===
 
These powered glasses flutter at 120 - 240hz in sync with the monitor so that one eye sees one image and the other eye sees another angle. The game itself rendered from a different angle for each eye to see. People viewing the monitor without the glasses will see full color doubling. While this method retains color quality, monitor brightness may need to be raised compared to 3D off due to the fact that the glasses block out nearly 35% of light through the shutters opening and closing.
 
Polarized Glasses
These glasses filter out certain pixels of the screen to create depth. In this method, the game is rendered twice from slightly different angles and outputted to the screen at the same time, much like anaglyph. The glasses are fairly inexpensive compared to shutter glasses, and do not need to be synchronized with a monitor. They also do not require to be powered.
 
Dolphin in particular supports Shutter and Anaglyph glasses through NVIDIA 3D Vision and 3D Vision discover. Tri-def's 64bit Beta also works if you rename the Dolphin's EXE into a supported program, but may need further configuration.
 
NVIDIA 3D Vision Discover
 
Using 3D Vision Discover and Anaglyph glasses, users with NVIDIA graphics cards can try out 3D in a very inexpensive way.
 
Advantages
 
Cheap way to try out 3D, no monitor or powered glasses required.
Can record in 3D with Shadowplay
Works with Dolphin without any extra configuration
Disadvantages
 
Cheap glasses are sometimes uncomfortable
Color clarity takes a big hit.
Can be strenuous on graphics cards
Requires a NVIDIA Graphics Card.
NVIDIA 3D Vision
 
NVIDIA 3D Vision is one of the earlier shutter stereoscopic solutions for PC. By hooking into games through the NVIDIA drivers, 3D Vision produces good results for compatible setups. For the best 3D experience, you can adjust depth, convergence, and even add a 3D Targeting reticle that works well with third person and first person shooters!
 
Advantages
 
Mature drivers
High image quality, no color loss
Easy to setup and use, works with Dolphin without hacks.
Disadvantages
 
Expensive. Glasses may be fairly cheap, but the emitter and monitors add up fast
Requires a NVIDIA graphics card
Brightness is sacrificed by the shutter technology.
Tri-Def
 
Tri-Def is a program that can be purchased to convert games and other programs that are 2D into 3D for supported monitors.
 
Advantages
 
Can work with any graphics card
Works with a wide variety of 3D setups.
Disadvantages
 
Only the 64bit Beta works with Dolphin
Requires EXE renaming of Dolphin to a supported program or it will not detect it.
Requires setup for good 3D
 
=== 3D Vision ===
 
{|class="wikitable sortable width=100%"
{|class="wikitable sortable width=100%"
! Game !! Notes !! Rating !! Tester
! Game !! Notes !! Rating !! Tester
|-
|-
|[[Starfox Assault]]
|[[Alien Hominid]]
|Game looks absolutely Jaw dropping in 3D. Requires a texture hack to remove screen depth reticle
|2D Game
|No 3D
|JMC47
|-
|[[Animal Crossing]]
|Convergence needs to be set properly for the pause menu to line up.
|Good
|JMC47
|-
|[[Battalion Wars]]
|Everything 3D works great, but needs a texture hack to remove the reticule.
|Fair
|JMC47
|-
|[[Chibi-Robo!]]
|Looks absolutely wonderful in 3D with its huge sense of scale.  30FPS game means that there can be issues during the few high motion scenes.
|Excellent
|JMC47
|-
|[[Crash Bandicoot: The Wrath of Cortex]]
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Chibi Robo]]
|[[Crazy Taxi]]
|Looks absolutely wonderful in 3D with its huge sense of scale. 30 FPS game means that there can be issues during the few high motion scenes.
|Convergences are way messed up, making it impossible to find a happy balance.
|Fair
|JMC47
|-
|[[Dave Mirra Freestyle BMX 2]]
|This game really has nothing wrong with it at all.
|Excellent
|Excellent
|JMC47
|-
|[[Dirt 2]]
|Menus are a huge problem, but the game itself is great in 3D.  More problematic here than in F-Zero GX.
|Good
|JMC47
|JMC47
|-
|-
Line 91: Line 53:
|JMC47
|JMC47
|-
|-
|[[Kirby Return to Dreamland]]
|[[F-Zero X]]
|Excellent
|Menu is weird, and place indicators have no depth.  Looks good, if not a bit sparse.
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Good
|Alo81
|-
|[[Mario Kart: Double Dash!!]]
|No issues at allMenus can be a bit weird at some convergences, but races look great!
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mega Man X:  Command Mission]]
|[[Final Fantasy Crystal Chronicles]]
|The game looks absolutely perfect in 3DNo real depth issues to note.
|Looks surprisingly good for a top down game.  The only thing that mars the situation is the 30FPS, which is forgiven due to the lack of high motion scenes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Need For SpeedUnderground]]
|[[Fire EmblemPath of Radiance]]
|Looks amazing in 3D.
|2D Menus and such won't be 3D, but the battles are well worth the wait.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pikmin 1]]
|[[Fortune Street]]
|The game's charming art style is stronger when throw pikmin burst up and through the screen.
|Character portraits require a certain depth.  Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon Battle Revolution]]
|[[Godzilla: Destroy All Monsters Melee]]
|Looks very strong, but the fake depth of field when focusing on pokemon between attacks can be disorienting
|There's no noticeable visual flaws playing in 3D.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Sonic Riders]]
|[[Harvest Moon: Magical Melody]]
|Racing game with crazy tracks; looks very good in 3D
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Soul Calibur 2]]
|[[Kirby Air Ride]]
|Convergence needs to be moved back, but looks good once it's setupStages can go on forever in the distance.
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicatorsNeeds a texture hack before rating can be upgraded.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Starfox Adventures]]
|[[Kirby's Return to Dream Land]]
|Works very well overall.  60 fps means high speed sections still looks smooth.
|Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences
|Excellent
|Excellent
|JMC47
|Alo81
|-
|-
|[[Super Mario Galaxy]]
|[[Kirby's Epic Yarn]]
|Some reflections do not render correctly in 3D.  Game looks absolutely stunning regardless.
|2D Game, it seems.
|Excellent
|No 3D
|JMC47, Alo81
|Alo 81
|-
|-
|[[Super Mario Galaxy 2]]
|[[Lego Star Wars: The Video Game]]
|Some reflections do not render correctly in 3DGalaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Need to move the convergence back first and foremostLooks really good after that.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Super Smash Bros. Brawl]]
|[[Luigi's Mansion]]
|Game looks tremendous in 3D with its sometimes huge backdrops.
|The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this.
|Excellent
|Not Recommended
|JMC47, Alo81
|JMC47
|-
|-
|[[Super Smash Bros. Melee]]
|[[Mario Golf:  Toadstool Tour]]
|It's Melee in 3D.  Player indicators have no depth when they do pop out, but it's not really a big deal.
|Old 3D Monitors will suffer from awful ghostingGame looks good otherwise.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  The Wind Waker]]
|[[Mario Kart Wii]]
|It's Wind Waker in 3D.  May need a texture hack to remove the red dot during hookshoting.  Using the NVIDIA Reticle works great for it.
|Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth.
|Excellent
|Good
|JMC47
|JMC47
|-
|-
|[[Worms 3D]]
|[[Mario Kart: Double Dash!!]]
|Works surprisingly well.
|No issues at all. Menus can be a bit weird at some convergences, but races look great!
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Batallion Wars]]
|[[Mario Party 4]]
|Evertyhing 3D works great, but needs a texture hack to remove the reticle.
|Fares better than the rest of the series by not having as many minigames with reticules that don't work.
|Fair
|Good
|JMC47
|-
|[[Crazy Taxi]]
|Fair
|Convergences are way messed up, making it impossible to find a happy balance.
|JMC47
|JMC47
|-
|-
Line 196: Line 148:
|JMC47
|JMC47
|-
|-
|[[Mario Superstar Baseball]]
|[[Mario Power Tennis]]
 
|If the game wasn't totaled, it'd look great in 3D.
|Works fairly well, but some UI elements need to be hacked out before this game can get a better rating.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[NHL 2003]]
|[[Mario Super Sluggers]]
|Ice has all kinds of ghosting issues.
|Unlike it's predecessor, field indicators have depth!  Looks fantastic in 3D.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Paper Mario:  The Thousand Year Door]]
|[[Mario Superstar Baseball]]
|This game actually looks fairly good in 3D, but an ubundance of minor issues make it a chore to play.
|Works fairly well, but some UI elements need to be hacked out before this game can get a better rating.
|Fair
|Fair
|JMC47
|JMC47
|-
|-
|[[Super Mario Strikers]]
|[[Mega Man Network Transmission]]
|Desperately needs a hack to remove the player indicatorsOnce complete, should be very nice.
|Menus have some depth issues due to a background with screen depth and 3D objects with depthThe jacking in animation is absolutely astounding.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Super Mario Sunshine]]
|[[Mega Man X:  Command Mission]]
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D.  30 FPS, unlike its sequels, so it's not quite as smooth of an experience.
|The game looks absolutely perfect in 3D.  No real depth issues to note.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[The Simpson's Hit and Run]]
|[[Metal Gear Solid:  The Twin Snakes]]
|Needs a LOT of fiddling with depth and convergencesIt does look good in 3D, but getting it setup is a real chore.
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way oftenMost guns use 3D sights.
|Fair
|Good
|JMC47
|JMC47
|-
|-
|[[Sonic Adventure 2 Battle]]
|[[Metroid Prime]]
|Desperately needs texture hacks for removing targeting indicatorsLooks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|The convergence needs to be moved into the screen first and foremostAfter that, prepare for one of the most visually stunning experiences in Dolphin.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pikmin 2]]
|[[Need for Speed: Underground]]
|Health bars are a constant distraction.  Certain items have no depth.
|Looks amazing in 3D.
|Fair
|Excellent
|JMC47
|JMC47
|-
|-
|[[Animal crossing]]
|[[New Super Mario Bros. Wii]]
|Good
|3D doesn't get detected in Levels unfortunately.  Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|Convergence needs to be set properly for the pause menu to line up.
|No 3D
|JMC47
|JMC47
|-
|-
|[[Crash Bandicoot:  Wrath of Cortex]]
|[[NHL 2003]]
|Looks very nice in 3D, but the variable framerate can be very jarring.
|Ice has all kinds of ghosting issues.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[F-Zero X]]
|[[Paper Mario The Thousand Year Door]]
|Menu is weird, and place indicators have no depthLooks good, if not a bit sparse.
|This game actually very strong in 3D, but things like tattle can give very strange depthsTransitions are too close to screen.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Final Fantasy Crystal Chronicles]]
|[[Pikmin]]
|Looks surprisingly good for a top down game.  The only thing that mars the situation is the 30 fps, which is forgiven due to the lack of high motion scenes.
|The game's charming art style is stronger when throw Pikmin burst up and through the screen.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Fire Emblem:  Path of Radiance]]
|[[Pikmin 2]]
|2D Menus and such won't be 3D, but the battles are well worth the wait.
|Health bars are a constant distraction.  Certain items have no depth.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Fortune Street]]
|[[Pokémon Battle Revolution]]
|Character portraits require a certain depth.  Game looks fantastic with vibrant backgrounds full of movement in 3D.
|Looks very strong, but the fake depth of field when focusing on Pokémon between attacks can be disorienting
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Godzilla:  Destroy all Monsters Melee]]
|[[Pokémon Colosseum]]
|There's no noticeable visual flaws playing in 3D.
|Need to change convergence to fix black ground.  Shadows are calculated per eye, no way to fix this.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Harvest Moon:  Magical Melody]]
|[[Pokémon Snap]]
|Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character.
|The reticule is flat, so the game is harder to play.  Needs texture hack + 3D reticule.  On the other hand... Pokemon Snap in 3D.  Seriously.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Kirby Air Ride]]
|[[Pokémon XD:  Gale of Darkness]]
|Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators.  Needs a texture hack before rating can be upgraded.
|Looks tremendous in 3D with very few issues.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mario Kart Wii]]
|[[Punch-Out‼]]
|Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth.
|Makes great use of Depth.  Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Good
|Good
|JMC47
|Alo81
|-
|-
|[[Mario Party 4]]
|[[Resident Evil 4]]
|Fares better than the rest of the series by not having as many minigames with reticles that don't work.
|Everything works surprisingly well due to the sights having depth on even the rifles.  Can be harder to aim at long distances.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Mario Power Tennis]]
|[[Resident Evil]]
|If the game wasn't totaled, it'd look great in 3D.
|2D backgrounds can't have proper depth, meaning the player character just floats around.
|Good
|Not Recommended
|JMC47
|JMC47
|-
|-
|[[Mario Super Sluggers]]
|[[Skies of Arcadia Legends]]
|Unlike it's predecessor, field indicators have depth!  Looks fantastic in 3D.
|Some UI elements don't have depth, but it's not a big problem.  Skies look great, along with the great cityscapes.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Mega Man Network Transmission]]
|[[Sonic Adventure 2 Battle]]
|Menus have some depth issues due to a background with screen depth and 3D objects with depthThe jacking in animation is absolutely astounding.
|Desperately needs texture hacks for removing targeting indicatorsLooks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting.
|Excellent
|Fair
|JMC47
|JMC47
|-
|-
|[[Metal Gear Solid:  The Twin Snakes]]
|[[Sonic Colors]]
|It's hard to aim the sniper rifle and Nikita, but doesn't get in the way oftenMost guns use 3D sights.
|Some elements are 2D, such as targeting reticules.  Sonic's shadow can flicker on one eye and then the other30FPS game with high motion scenes.
|rating
|Good
|JMC47
|JMC47
|-
|-
|[[Metroid Prime]]
|[[Sonic Riders]]
|The convergence needs to be moved into the screen first and foremost.  After that, prepare for one of the most visually stunning experiences in Dolphin.
|Racing game with crazy tracks; looks very good in 3D
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon Snap]]
|[[Soulcalibur II]]
|The reticle is flat, so the game is harder to playNeeds texture hack + 3D reticle.  On the other hand... Pokemon Snap in 3D.  Seriously.
|Convergence needs to be moved back, but looks good once it's setupStages can go on forever in the distance.
|Good
|Excellent
|JMC47
|JMC47
|-
|-
|[[Pokemon XD:  Gale of Darkness]]
|[[Starfox Adventures]]
|Looks tremendous in 3D with very few issues.
|Works very well overall.  60FPS means high speed sections still looks smooth.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Punchout!!]]
|[[Starfox Assault]]
|Makes great use of DepthUnfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards.
|Game looks absolutely Jaw dropping in 3DRequires a texture hack to remove screen depth reticule
|Good
|Alo81
|-
|[[Resident Evil 4]]
|Everything works surprisingly well due to the sights having depth on even the rifles.  Can be harder to aim at long distances.
|Good
|JMC47
|-
|[[Sonic Colors]]
|Some elements are 2D, such as targeting reticles.  Sonic's shadow can flicker on one eye and then the other.  30 FPS game with high motion scenes.
|Good
|Good
|JMC47
|JMC47
Line 347: Line 288:
|JMC47, Alo81
|JMC47, Alo81
|-
|-
|[[Super Monkey Ball]]
|[[Super Mario Galaxy]]
|The game would be perfect in 3D if not for lense flares on some stages.
|Some reflections do not render correctly in 3D.  Game looks absolutely stunning regardless.
|rating
|Excellent
|JMC47
|JMC47, Alo81
|-
|-
|[[Super Monkey Ball 2]]
|[[Super Mario Galaxy 2]]
|Needs convergence adjusted for minigamesActual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Some reflections do not render correctly in 3DGalaxies can go on for eternities into the distance, creating an impressive sense of scale.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Tales of Symphonia]]
|[[Super Mario Strikers]]
|Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth.
|Desperately needs a hack to remove the player indicators.  Once complete, should be very nice.
|Good
|Fair
|JMC47
|JMC47
|-
|-
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|[[Super Mario Sunshine]]
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker.  Texture hacks may help + 3D reticle.
|The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D.  30FPS, unlike its sequels, so it's not quite as smooth of an experience.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Tony Hawk Pro Skater 3]]
|[[Super Monkey Ball]]
|Game looks good overall.  Real XFB needs to be disabled for 3D to kick in.
|The game would be perfect in 3D if not for lens flares on some stages.
|Good
|Good
|JMC47
|JMC47
|-
|-
|[[Xenoblade Chronicles]]
|[[Super Monkey Ball 2]]
|Jawdropping visualsBut 30 fps.  Excellent display of 3D overall.
|Needs convergence adjusted for minigamesActual levels are amazing in 3D, with the high quality backdrops oozing with visual awe.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Dirt 2]]
|[[Super Paper Mario]]
|Menus are a huge problem, but the game itself is great in 3D.  More problematic here than in F-Zero GX.
|As a game that heavily features flipping into and out of 3D, stereo 3D is great.  The HUD and menus have a near convergence which sometimes causes things that shouldn't be visible to show up near the edges. 2D gameplay is correct (the entire world is at the same plane, including parallax backgrounds) and 3D gameplay works amazinglyDepth becomes a bit strange when pointing at the screen, which is somewhat disorienting (this happens both in 2D and 3D).
|Good
|Good
|JMC47
|Pokechu22
|-
|[[Super Smash Bros. Brawl]]
|Game looks tremendous in 3D with its sometimes huge backdrops.
|Excellent
|JMC47, Alo81
|-
|-
|[[Dave Mirra Pro BMX 2]]
|[[Super Smash Bros. Melee]]
|This game really has nothing wrong with it at all.
|It's Melee in 3D.  Player indicators have no depth when they do pop out, but it's not really a big deal.
|Excellent
|Excellent
|JMC47
|JMC47
|-
|-
|[[Alien Hominid]]
|[[Tales of Symphonia]]
|2D Game
|Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth.
|No 3D
|Good
|JMC47
|JMC47
|-
|-
Line 397: Line 343:
|JMC47
|JMC47
|-
|-
|[[New Super Mario Bros. Wii]]
|[[The Legend of Zelda:  The Wind Waker]]
|3D doesn't get detected in Levels unfortunatelyRenaming Dolphin to Googleearth.exe works, but unfortunately messes up colors.
|It's Wind Waker in 3DMay need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticule works great for it.
|No 3D
|Excellent
|JMC47
|JMC47
|-
|-
|[[Kirby's Epic Yarn]]
|[[The Legend of Zelda:  Twilight Princess (GC)]]
|2D Game, it seems.
|Looks pretty good in 3D.  More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticule.
|No 3D
|Good
|Alo 81
|-
|[[Lego Star Wars]]
|Need to move the convergence back first and foremost.  Looks really good after that.
|Excellent
|JMC47
|JMC47
|-
|-
|[[Luigi's Mansion]]
|[[The Simpsons Hit & Run]]
|The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this.
|Needs a LOT of fiddling with depth and convergences.  It does look good in 3D, but getting it setup is a real chore.
|Not Recommended
|Fair
|JMC47
|JMC47
|-
|-
|[[Pokemon Colosseum]]
|[[Tony Hawk's Pro Skater 3]]
|Need to change convergence to fix black groundShadows are calculated per eye, no way to fix this.
|Game looks good overallReal XFB needs to be disabled for 3D to kick in.
|Fair
|Good
|JMC47
|JMC47
|-
|-
|[[Resident Evil REmake]]
|[[Tony Hawk's Pro Skater 4]]
|2D backgrounds can't have proper depth, meaning the player character just floats around.
 
|Not Recommended
|Game looks good overall, some weird UI stuff and convergences to set.
|Good
|JMC47
|JMC47
|-
|-
Line 445: Line 387:
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected.  Skydive is broken, Frisbee works, Golf seems to work.
|Bowling is broken due to the pins having no depth (When not zoomed in.)  100 pin bowling is unaffected.  Skydive is broken, Frisbee works, Golf seems to work.
|Fair
|Fair
|JMC47
|-
|[[Worms 3D]]
|Works surprisingly well.
|Excellent
|JMC47
|-
|[[Xenoblade Chronicles]]
|Jaw dropping visuals.  But 30FPS.  Excellent display of 3D overall.
|Excellent
|JMC47
|JMC47
|-
|-
|}
|}
[[Category:Guides]]

Revision as of 02:12, 2 August 2019

Compatibility Guide

Game Notes Rating Tester
Alien Hominid 2D Game No 3D JMC47
Animal Crossing Convergence needs to be set properly for the pause menu to line up. Good JMC47
Battalion Wars Everything 3D works great, but needs a texture hack to remove the reticule. Fair JMC47
Chibi-Robo! Looks absolutely wonderful in 3D with its huge sense of scale. 30FPS game means that there can be issues during the few high motion scenes. Excellent JMC47
Crash Bandicoot: The Wrath of Cortex Looks very nice in 3D, but the variable framerate can be very jarring. Good JMC47
Crazy Taxi Convergences are way messed up, making it impossible to find a happy balance. Fair JMC47
Dave Mirra Freestyle BMX 2 This game really has nothing wrong with it at all. Excellent JMC47
Dirt 2 Menus are a huge problem, but the game itself is great in 3D. More problematic here than in F-Zero GX. Good JMC47
Donkey Kong Country Returns Need to set DK's Convergence to near screen depth. Afterwards, works perfectly. Excellent Alo81
F-Zero GX The Menus are messed up a bit with black lines if you have widescreen on (even from the in-game options.) Races are perfect, and that's what matters. Excellent JMC47
F-Zero X Menu is weird, and place indicators have no depth. Looks good, if not a bit sparse. Good JMC47
Final Fantasy Crystal Chronicles Looks surprisingly good for a top down game. The only thing that mars the situation is the 30FPS, which is forgiven due to the lack of high motion scenes. Excellent JMC47
Fire Emblem: Path of Radiance 2D Menus and such won't be 3D, but the battles are well worth the wait. Excellent JMC47
Fortune Street Character portraits require a certain depth. Game looks fantastic with vibrant backgrounds full of movement in 3D. Excellent JMC47
Godzilla: Destroy All Monsters Melee There's no noticeable visual flaws playing in 3D. Excellent JMC47
Harvest Moon: Magical Melody Looks perfect except for the fact that the outline given to you when behind an object has negative depth, meaning you can see it when standing in front of objects at the edge of your character. Good JMC47
Kirby Air Ride Top Ride looks great, City Trial and Air Ride modes are marred by 2D indicators. Needs a texture hack before rating can be upgraded. Good JMC47
Kirby's Return to Dream Land Furthest Background has a set depth which can be disorienting in very rare cases/certain convergences Excellent Alo81
Kirby's Epic Yarn 2D Game, it seems. No 3D Alo 81
Lego Star Wars: The Video Game Need to move the convergence back first and foremost. Looks really good after that. Excellent JMC47
Luigi's Mansion The shadows are created based on the camera angle, as far as I know, there is no way to counter-act this. Not Recommended JMC47
Mario Golf: Toadstool Tour Old 3D Monitors will suffer from awful ghosting. Game looks good otherwise. Good JMC47
Mario Kart Wii Looks as good as Double Dash, but needs some kind of hack or cheat to remove character names which are at screen depth. Good JMC47
Mario Kart: Double Dash!! No issues at all. Menus can be a bit weird at some convergences, but races look great! Excellent JMC47
Mario Party 4 Fares better than the rest of the series by not having as many minigames with reticules that don't work. Good JMC47
Mario Party 5 Maps look great, minigames will vary. May need a lot of texture hacks. Fair JMC47
Mario Party 6 Maps look great, minigames will vary. May need a lot of texture hacks. Fair JMC47
Mario Party 7 Maps look great, minigames will vary. May need a lot of texture hacks. Fair JMC47
Mario Party 8 Pointer minigames are a pain in 3D. Fair JMC47
Mario Power Tennis If the game wasn't totaled, it'd look great in 3D. Good JMC47
Mario Super Sluggers Unlike it's predecessor, field indicators have depth! Looks fantastic in 3D. Excellent JMC47
Mario Superstar Baseball Works fairly well, but some UI elements need to be hacked out before this game can get a better rating. Fair JMC47
Mega Man Network Transmission Menus have some depth issues due to a background with screen depth and 3D objects with depth. The jacking in animation is absolutely astounding. Excellent JMC47
Mega Man X: Command Mission The game looks absolutely perfect in 3D. No real depth issues to note. Excellent JMC47
Metal Gear Solid: The Twin Snakes It's hard to aim the sniper rifle and Nikita, but doesn't get in the way often. Most guns use 3D sights. Good JMC47
Metroid Prime The convergence needs to be moved into the screen first and foremost. After that, prepare for one of the most visually stunning experiences in Dolphin. Excellent JMC47
Need for Speed: Underground Looks amazing in 3D. Excellent JMC47
New Super Mario Bros. Wii 3D doesn't get detected in Levels unfortunately. Renaming Dolphin to Googleearth.exe works, but unfortunately messes up colors. No 3D JMC47
NHL 2003 Ice has all kinds of ghosting issues. Fair JMC47
Paper Mario The Thousand Year Door This game actually very strong in 3D, but things like tattle can give very strange depths. Transitions are too close to screen. Good JMC47
Pikmin The game's charming art style is stronger when throw Pikmin burst up and through the screen. Excellent JMC47
Pikmin 2 Health bars are a constant distraction. Certain items have no depth. Fair JMC47
Pokémon Battle Revolution Looks very strong, but the fake depth of field when focusing on Pokémon between attacks can be disorienting Excellent JMC47
Pokémon Colosseum Need to change convergence to fix black ground. Shadows are calculated per eye, no way to fix this. Fair JMC47
Pokémon Snap The reticule is flat, so the game is harder to play. Needs texture hack + 3D reticule. On the other hand... Pokemon Snap in 3D. Seriously. Good JMC47
Pokémon XD: Gale of Darkness Looks tremendous in 3D with very few issues. Excellent JMC47
Punch-Out‼ Makes great use of Depth. Unfortunately, requires constant use of convergence changing to keep comfortable due to fighter cards. Good Alo81
Resident Evil 4 Everything works surprisingly well due to the sights having depth on even the rifles. Can be harder to aim at long distances. Good JMC47
Resident Evil 2D backgrounds can't have proper depth, meaning the player character just floats around. Not Recommended JMC47
Skies of Arcadia Legends Some UI elements don't have depth, but it's not a big problem. Skies look great, along with the great cityscapes. Excellent JMC47
Sonic Adventure 2 Battle Desperately needs texture hacks for removing targeting indicators. Looks good in Sonic/Shadow stages, but mech stages are just a mess of depth fighting. Fair JMC47
Sonic Colors Some elements are 2D, such as targeting reticules. Sonic's shadow can flicker on one eye and then the other. 30FPS game with high motion scenes. Good JMC47
Sonic Riders Racing game with crazy tracks; looks very good in 3D Excellent JMC47
Soulcalibur II Convergence needs to be moved back, but looks good once it's setup. Stages can go on forever in the distance. Excellent JMC47
Starfox Adventures Works very well overall. 60FPS means high speed sections still looks smooth. Excellent JMC47
Starfox Assault Game looks absolutely Jaw dropping in 3D. Requires a texture hack to remove screen depth reticule Good JMC47
Super Mario 64 The sky being at a weird depth is not as annoying as you'd think. Snowflakes are actually great in 3D for some reason! Good JMC47, Alo81
Super Mario Galaxy Some reflections do not render correctly in 3D. Game looks absolutely stunning regardless. Excellent JMC47, Alo81
Super Mario Galaxy 2 Some reflections do not render correctly in 3D. Galaxies can go on for eternities into the distance, creating an impressive sense of scale. Excellent JMC47
Super Mario Strikers Desperately needs a hack to remove the player indicators. Once complete, should be very nice. Fair JMC47
Super Mario Sunshine The depth blur is annoying, but upon being disabled the game actually looks really nice in 3D. 30FPS, unlike its sequels, so it's not quite as smooth of an experience. Good JMC47
Super Monkey Ball The game would be perfect in 3D if not for lens flares on some stages. Good JMC47
Super Monkey Ball 2 Needs convergence adjusted for minigames. Actual levels are amazing in 3D, with the high quality backdrops oozing with visual awe. Excellent JMC47
Super Paper Mario As a game that heavily features flipping into and out of 3D, stereo 3D is great. The HUD and menus have a near convergence which sometimes causes things that shouldn't be visible to show up near the edges. 2D gameplay is correct (the entire world is at the same plane, including parallax backgrounds) and 3D gameplay works amazingly. Depth becomes a bit strange when pointing at the screen, which is somewhat disorienting (this happens both in 2D and 3D). Good Pokechu22
Super Smash Bros. Brawl Game looks tremendous in 3D with its sometimes huge backdrops. Excellent JMC47, Alo81
Super Smash Bros. Melee It's Melee in 3D. Player indicators have no depth when they do pop out, but it's not really a big deal. Excellent JMC47
Tales of Symphonia Cities and Battles are both fun to see in 3D, but the constantly popping up damage numbers are at screen depth. Good JMC47
The Legend of Zelda: Four Swords Adventures 2D game. Surprisingly, certain effects have some depth if you toy with it enough. No 3D JMC47
The Legend of Zelda: The Wind Waker It's Wind Waker in 3D. May need a texture hack to remove the red dot during hookshoting. Using the NVIDIA Reticule works great for it. Excellent JMC47
The Legend of Zelda: Twilight Princess (GC) Looks pretty good in 3D. More effects are off by a little bit when using 3D Vision, making it not quite as enjoyable as Wind Waker. Texture hacks may help + 3D reticule. Good JMC47
The Simpsons Hit & Run Needs a LOT of fiddling with depth and convergences. It does look good in 3D, but getting it setup is a real chore. Fair JMC47
Tony Hawk's Pro Skater 3 Game looks good overall. Real XFB needs to be disabled for 3D to kick in. Good JMC47
Tony Hawk's Pro Skater 4 Game looks good overall, some weird UI stuff and convergences to set. Good JMC47
Viewtiful Joe Needs Real XFB off to function. Good JMC47
Viewtiful Joe 2 Needs Real XFB off to function. Good JMC47
Wii Sports EFB Copy Range shows up for one eye and not the other. Impossible to play. Not Recommended. JMC47
Wii Sports Resort Bowling is broken due to the pins having no depth (When not zoomed in.) 100 pin bowling is unaffected. Skydive is broken, Frisbee works, Golf seems to work. Fair JMC47
Worms 3D Works surprisingly well. Excellent JMC47
Xenoblade Chronicles Jaw dropping visuals. But 30FPS. Excellent display of 3D overall. Excellent JMC47