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Summoner: A Goddess Reborn
|Summoner: A Goddess Reborn|
|Release date(s)|| NA January 31, 2003|
EU April 4, 2003
|Input methods||GameCube Controller|
|GameIDs||GS2P78, GS2E78, GS2D78, GS2F78|
Summoner: A Goddess Reborn (known as Summoner 2 on PS2) is an action RPG for the Nintendo GameCube. The player takes on the role of Maia, a goddess reborn with the extraordinary ability to turn into powerful guardians, or summons. Maia must heal the legendary Tree of Eleh, the source of Aosi, the language of creation. Along the way, she meets a host of characters, including Yago from the original Summoner game.
The game randomly freezes when playing with DSP HLE emulation. Use DSP LLE recompiler instead.
The game randomly freezes in cutscenes like the Palace of Halassar or Entres of Sepulchre. Reducing the CPU clock to 10% (47Hz) seemed to resolve the issue. Save before cutscenes and reduce the CPU clock. It's very inconvenient but the only way to play with this problem. Alternately use a much earlier build of Dolphin;works flawlessly, no lagging or crashes.
$16:9 Widescreen 044762F0 43070000 04476314 3FE38E39
$16:9 Widescreen 0447FC30 43070000 0447FC54 3FE38E39
$16:9 Widescreen 04484D70 43070000 04484D94 3FE38E39
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Summoner: A Goddess Reborn since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 945 @ 3.3GHz||ATI Radeon HD 4870||Game emulates very well so far. It runs at 60FPS natively so the 30FPS of the video here might look a little jerky, but never actually slowed down. Widescreen almost works, it doesn't support it natively. Pop in isn't awful, but the game doesn't render out enough to truly go widescreen with no problems so I chose to keep it 4:3 here. Summoner on Dolphin Emulator 1080p||Vortextk|