Super Air Zonk: Rockabilly-Paradise | |
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Developer(s) | Dual |
Publisher(s) | Hudson Entertainment |
Series | Bonk |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-CD JP July 30, 1993 NA 1993 Virtual Console EU/AUS October 26, 2007 NA November 19, 2007 JP January 29, 2008 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Air Zonk: Rockabilly-Paradise (PC原人シリーズ CD電人 ロカビリー天国, PC Caveman Series: CD Cyborg Rockabilly Paradise) is the sequel to the 1992 game Air Zonk, and is part of the Bonk series of games. The game contains all new levels, assistants, and enemies, as well as a Red Book CD audio soundtrack consisting of rockabilly music. While the original Air Zonk relied heavily on multi-layer parallax scrolling, Super Air Zonk features mostly single plane backgrounds with a few exceptions.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Air Zonk: Rockabilly-Paradise since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1772 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Mobile Intel 965 Express Chipset | Minor audio glitches. | Jogait |