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Super Dodge Ball
|Super Dodge Ball|
|Publisher(s)||JP Technōs Japan|
NA Sony Imagesoft
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP July 26, 1988
NA June, 1989
JP June 17, 2008
NA September 22, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
This ain't elementary school and it sure as heck ain't gym class. This is Super Dodge. Control your team of six players to pummel the opposing team into submission using only the ball and your team's unique skills. Each player has his own special attacks and each team has their own unique attributes.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Dodge Ball since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|