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Super Gussun Oyoyo
|Super Gussun Oyoyo|
JP Namco Bandai Games
|Platform(s)||Virtual Console, SNES|
|Release date(s)|| Super NES|
JP August 11, 1995
JP March 18, 2008
|Input methods||GameCube Controller, Classic Controller|
Super Gussun Oyoyo combines the falling block aspect of Tetris with the concept of guiding a wandering character as in Lemmings. Your goal is to guide the character to the exit by forming a path. The method depends on the stage. Stairways can be built from falling block formations, rocks blocking the way can be destroyed by bombs, etc.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Gussun Oyoyo since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: