Difference between revisions of "Super Mario 64"

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(Testing)
(Improve PAL widescreen code.)
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==== PAL ====
 
==== PAL ====
 
<pre>
 
<pre>
C0000000 00000011
+
48000000 8019EE50
91C20000 91E20004
 
92020008 9222000C
 
3DC08000 81CE1500
 
2C0E0000 40820050
 
3DC08000 39CE4000
 
3A200000 820E0000
 
3DE0C023 3A310004
 
39CE0004 7C107800
 
4082FFEC 820E0000
 
3DE09085 61EF0528
 
3A310004 39CE0004
 
7C107800 4082FFD0
 
3E008000 39CEFFF8
 
91D01500 81C20000
 
81E20004 82020008
 
8222000C 60000000
 
4E800020 00000000
 
48000000 80001500
 
 
DE000000 80008180
 
DE000000 80008180
D2000000 00000006
+
1426D458 3C0147F0
3C003F40 90020000
+
142A7C2C 3C028033
C0020000 C0230000
+
142A7C30 2442F560
EC200072 D0230000
+
142A7C34 8C430004
C023000C EC200072
+
142A7C38 8C450008
D023000C C0230000
+
142A7C3C 24790028
 +
142A7C40 44992000
 +
142A7C48 00000000
 +
142A7C4C 24790118
 +
142B1190 3C05C400
 +
142B11A4 3C054126
 +
E0000000 80008000
 +
C2052298 00000003
 +
3F203B99 9329052C
 +
3F20BF40 93290530
 +
2C190000 00000000
 +
C204EB20 00000006
 +
38610048 3C003F40
 +
90020000 C2220000
 +
C0030000 EC110032
 +
D0030000 C003000C
 +
EC110032 D003000C
 
60000000 00000000
 
60000000 00000000
E0000000 80008000
 
030D7FFA 00004760
 
0404AC60 4E800020
 
 
</pre>
 
</pre>
 
==== NTSC-J ====
 
==== NTSC-J ====

Revision as of 04:08, 8 January 2017

Super Mario 64
Super Mario 64.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP June 23, 1996
NA September 26, 1996
EU March 1, 1997
Virtual Console
JP December 2, 2006
NA November 19, 2006
EU December 8, 2006
AUS December 7, 2006
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Super Mario 64
Perfect
GameIDs NAAJ01, NAAP01, NAAE01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.

In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

Problems

There are no reported problems with this title.

Enhancements

16:9 Aspect Ratio Fix

The Widescreen Hack has clipping issues in this game that can be fixed with a Gecko Code.

NTSC-U

030E76DE 00004740
05139E2C 252A0118
05139E08 27180028
05139E0C 44982000
05145544 3C05C260
05145554 3C05405D
C209FD2C 00000006
C0230000 3DC03F40
91C20000 C2220000
EC310072 D0230000
C023000C EC310072
D023000C C0230000
60000000 00000000
C204ACA8 00000004
3C603BCC 6063CCCD
9069052C 3C60BF80
90690530 38600001
60000000 00000000
C2051D98 00000004
3DC03BCC 61CECCCD
91C9052C 3DC0BF80
91C90530 2C030000
60000000 00000000

PAL

48000000 8019EE50
DE000000 80008180
1426D458 3C0147F0
142A7C2C 3C028033
142A7C30 2442F560
142A7C34 8C430004
142A7C38 8C450008
142A7C3C 24790028
142A7C40 44992000
142A7C48 00000000
142A7C4C 24790118
142B1190 3C05C400
142B11A4 3C054126
E0000000 80008000
C2052298 00000003
3F203B99 9329052C
3F20BF40 93290530
2C190000 00000000
C204EB20 00000006
38610048 3C003F40
90020000 C2220000
C0030000 EC110032
D0030000 C003000C
EC110032 D003000C
60000000 00000000

NTSC-J

050DF994 3C014760
C209FCB8 00000006
C0230000 3C003F40
90020000 C2220000
EC310072 D0230000
C023000C EC310072
D023000C C0230000
60000000 00000000
C2051D98 00000004
3DC03BCC 61CECCCD
91C9052C 3DC0BF80
91C90530 2C030000
60000000 00000000
05120E94 3C028034
05120E98 24423B00
05120E9C 8C430004
05120EA0 8C450008
05120EA4 24790028
05120EA8 44992000
05120EAC 00000000
05120EB0 00000000
05120EB8 00000000
05120EBC 24790118
0512932C 3C05C260
05129340 3C05405D
C204ACA8 00000004
3C603BCC 6063CCCD
9069052C 3C60BF80
90690530 38600001
60000000 00000000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Mario 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-14197 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7719 Windows 7 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in Dolphin emulator) CoolKirby
3.0-368 Windows 7 AMD Phenom x4 965 ATI Radeon HD 4870 60FPS,To fix sound just click(activate) Wii (home) menu and exit back
4.0-6029 Windows 7 Intel Core i5-3570 Intel HD Graphics 4000 Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound. humdi
Ishiiruka-785 Windows 10 Intel Core i5-3320M Intel HD Graphics 4000 Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there. Jodeth

Gameplay Videos