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Super Mario Bros. 2
|Super Mario Bros. 2|
|Series||Super Mario Bros|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
NA October, 1988
EU April 28, 1989
JP September 14, 1992
EU May 25, 2007
NA July 2, 2007
JP August 10, 2007
KO July 15, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBYE01, FBYP01, FBYJ01, FBYK01|
Mario's back! Bigger and badder than ever before in Super Mario Bros. 2! This time it's a fierce action-packed battle to free the land of Subcon from the curse of the evil Wart. It's up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you've got a brand new kind of power - plucking power - and now anything you find can be a weapon. But beware! You've never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you've never had an adventure like this! Only cunning and speed can save you now...
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Mario Bros. 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD FX 4130 @ 3.8GHz||AMD Radeon HD 6670||Nothing visible||skittyz321|
|Windows 7||Intel Core i5-2400 @ 3.1GHz||ATI Radeon HD 5450||Playable.||Lukeee123|
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|