Super Mario Galaxy: Difference between revisions

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(Undo revision 106478 by Willjay 01 (Sorry, this wiki is English-only. Also, STOP reordering video links, currently, every time the page loads it'll randomly pick 3 links to generate the thumbnails))
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{{testing/entry|revision=4.0-6953|OS=Windows 10 x64|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-6953|OS=Windows 10 x64|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=|OS=Windows 7 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Unofficial Dolphin build - Ishiiruka 420. Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small fps drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=|OS=Windows 7 x64|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Unofficial Dolphin build - Ishiiruka 420. Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small fps drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=|OS=Windows 10 Pro x64|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=O game roda com perfeição na revisão não oficial Ishiiruka-Dolphin 360, 60 FPS Constantes, 1080p, Resolução Interna 3x, 4x AA (Level 16),16x AF.
Deixando a opção Time Stretching marcada e o Backend de audio em OpenAL com 4x de latência, elimina de uma vez por todas as gagueiras do audio.
Confira: https://youtu.be/Xka2ar5acKU  |tester=Willjay_01}}
{{testing/end}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=Xka2ar5acKU|cap1=Super Mario Galaxy Dolphin (Wii) Perfeito HD 60 FPS FULL SPEED
|vid1=Rrm8iiQvedY|cap1=Super Mario Galaxy on Dolphin Emulator 720p
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed
|vid2=7N8Vk8ZjDwM|cap2=Super Mario Galaxy on Dolphin (720P) Full Speed
|vid3=pOK22M2MaZQ|cap3=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
|vid3=pOK22M2MaZQ|cap3=Dolphin Emulator 4.0 - Super Mario Galaxy (1080p HD) - Nintendo Wii
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|vid5=Ueh_BH2Ubg8|cap5=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid5=Ueh_BH2Ubg8|cap5=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid6=QpvNliE3zEY|cap6=Super Mario Galaxy - Terrace Dome #1  
|vid6=QpvNliE3zEY|cap6=Super Mario Galaxy - Terrace Dome #1  
|vid7=Rrm8iiQvedY|cap7=Super Mario Galaxy on Dolphin Emulator 720p
|vid7=Xka2ar5acKU|cap7=Super Mario Galaxy Dolphin (Wii) Perfeito HD 60FPS FULL SPEED
}}
}}



Revision as of 05:23, 12 September 2015

Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Super Mario Bros, Super Mario Galaxy
Platform(s) Wii
Release date(s) JP November 1, 2007
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
KO September 4, 2008
Genre(s) Platform
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

Problems

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106. This issue actually also exists on real hardware, so it's not an emulator bug.

Template:SVolumeTemplate:/s

Some sound effects/musical notes are louder than normal when using DSP HLE, causing broken sounds. Use DSP LLE for accurate audio emulation. Should be fixed with 4.0-7286.

Template:SMusic StoppingTemplate:/s

Music stops after a few minutes when not using the LLE plug-in. A patch discussed on the forums extends play for longer, but doesn't fully correct the issue. Fixed by 4.0-1300

Template:SDolphin Hangs Before CreditsTemplate:/s

Dolphin will hang before the end credits play, refer issue 1170. It is related to the HLE sound plugin. There are two known solution to this problem.

  • Use DSP-LLE (also solves other sound problems, recommended)
  • Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)

Fixed by 4.0-1300

Config

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU Off Required to use Wiimote in-game (e.g. collect starbits)

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6505 Windows 7 x64 Intel Core i7-930 @ 3.8GHz NVIDIA GeForce GTX 580 Super Mario Galaxy on Dolphin (720P) Full Speed PSConsoleGamer
r6782 Windows 7 x86 Intel Core 2 Duo 6700 ATI Radeon HD 4800 30FPS
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed Markon89
r7409 Windows 7 x64 Intel Core 2 Quad Q9550 @ 3.8GHz NVIDIA GeForce 9600 GT 80%-100% FPS with LLE, HLE runs full-speed, but has sound issues GothicIII
r7413 Windows 7 x64 Intel Core 2 Duo E6750 @ 2.66GHz NVIDIA GeForce 460 GTX 50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050 AssAsSin
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% at 1x Native. Music occasionally will stop. MegaJump
^3.0 Windows 7 X64 Intel Core i7-920 @ 4GHz AMD Radeon HD 5770 Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked. DJHeadshot
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 525M The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. Doubled-revolutions
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously. Ac
3.0-600 Windows 7 x64 Intel Core i5-3570K @ 4.2GHz NVIDIA GeForce GTX 275 Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed. MaJoR
3.0-688 Windows 8 RP x64 Intel Core i7-3770K @ 4.2GHz AMD Radeon HD 7970 DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous! Alucryd
3.0-688 Mac OS X 10.7.3 Intel Core i5 @ 2.5GHz AMD Radeon HD 6750M Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off. JPS58
3.0-690 Windows 7 x64 AMD Phenom 960T X4 @ 5.033GHz AMD Radeon HD 6950 OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome! ChrisGamer
3.0-799 Windows XP x86 Intel Core 2 Duo E8400 @ 3GHz NVIDIA GeForce 7300 LE 35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.
3.0-845 Windows 7 x64 Intel Core i5-2500K @ 4GHz AMD Radeon HD 5770 Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower). Animus
4.0 Windows 8 x64 Intel Core i7-4700MQ @ 3.4GHz NVIDIA GeForce GT 750M Managed to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR. Bobby
4.0 Windows 7 x64 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce GT 210 High FPS at low resolutions, 35-45FPS
4.0 Windows 7 x64 Intel Core i5-3470 @ 3.2GHz AMD Radeon HD 7870 Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote
4.0-817 Windows 7 x64 Intel Core i5-2500K @ 4.4GHz NVIDIA GeForce GTX 570 In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's same case like Twilight Princess (Wii) KOR Version(RZDK01) (this one is 2 and half Years), default settings and real wiimote plus hong620
^4.0.2 Windows 7 x64 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7770 Played the entire game and made videos of all 120 stars. Watch all the videos here: LINK to video playlist where I collect all 120 stars using Dolphin (1080p) FreeEmulator
4.0-1857 Windows 8.1 x64 Intel Core i5-3570K @ 4.2GHz AMD Radeon R9 270 Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote Argonitious
4.0-3599 Windows 7 x64 Intel Core i5-4690K @ 4.2GHz AMD Radeon HD 7750 Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread. Keller999
4.0-5875 Windows 8.1 x64 Intel Core i7-4790K @ 4.4GHz NVIDIA GeForce GTX 760 60FPS all time with some slowdowns to 50FPS boooi
4.0-6953 Windows 10 x64 Intel Core i5-3570K @4.5Ghz NVIDIA GeForce GTX 970 Super Mario Galaxy With texture pack (1080p 60FPS)Super Mario Galaxy Gameplay Vitalicks
Unknown Revision Windows 7 x64 Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 660 Ti Unofficial Dolphin build - Ishiiruka 420. Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small fps drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png Jodeth

Gameplay Videos