Super Mario Galaxy: Difference between revisions

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{{YouTube|7N8Vk8ZjDwM|Super Mario Galaxy on Dolphin (720P) Full Speed|br}}
{{YouTube|7N8Vk8ZjDwM|Super Mario Galaxy on Dolphin (720P) Full Speed|br}}


[[Category:Action-adventure games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:platform games]]

Revision as of 06:56, 6 December 2012

Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Release date(s) JP November 1, 2007
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
Genre(s) Platform
Mode(s) Single-player, Co-op
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010.

The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.

Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

Problems

Music

Music stops after a few minutes when not using the LLE plug-in. A patch discussed on the forums extends play for longer, but doesn't fully correct the issue.

x86 Builds Hangs Before Credits

The x86 version of Dolphin will hang before the end credits play, refer issue 1170. It is related to the HLE sound plugin. To see the credits and save at the end without hanging, use LLE or disable sound.

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106. This issue actually also exists on real hardware, so it's not an emulator bug.

Mario Lacks Eyes

Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than r5457. This issue was fixed around Dolphin's 3.0 release.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU Off Needed to pull stars

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6505 Windows 7 x64 Intel Core i7-930 @ 3.8GHz nVidia GeForce GTX 580 Super Mario Galaxy on Dolphin (720P) Full Speed PSConsoleGamer
r6782 Windows 7 x86 Intel C2D 6700 ATI Radeon HD 4800 30 FPS
r7310 Windows 7 x86 Intel Pentium Dualcore E5300 @ 2.6GHz ATI Radeon HD 5450 Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed Markon89
r7409 Windows 7 x64 Intel Core2Quad Q9550 @ 3.8GHz nVidia GeForce 9600GT 80%-100% FPS with LLE, HLE runs full-speed, but has sound issues GothicIII
r7413 Windows 7 x64 Intel Core 2 Duo E6750 @ 2.66GHz nVidia GeForce 460 GTX 50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050 AssAsSin
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% at 1x Native. Music occasionally will stop. MegaJump
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. Doubled-revolutions
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously. Ac
3.0-600 Windows 7 x64 Intel Core i5-3570K @ 4.2GHz nVidia GeForce GTX 275 Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed. MaJoR
3.0-688 Windows 8 RP x64 Intel Core i7-3770K @ 4.2GHz AMD Radeon HD 7970 DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wiimote. Game runs fullspeed all the time and looks absolutely gorgeous! Alucryd
3.0-688 Mac OS X 10.7.3 Intel Core i5 @ 2.5GHz AMD Radeon HD 6750M Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off. JPS58
3.0-690 Windows 7 x64 AMD Phenom 960T X4 @ 5.033GHz AMD Radeon HD 6950 OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome! ChrisGamer

Gameplay Videos