Super Mario Galaxy

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Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, cooperative multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs
See also...

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Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.

The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.

Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

A sequel, Super Mario Galaxy 2, was released in 2010.

Problems

Music

Music stops after a few minutes when not using the LLE plug-in. A patch discussed here extends play for longer, but doesn't fully correct the issue.

32-bit Builds Hangs Before Credits

If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer issue 1170.

Inverted Reflections

Certain materials that reflect Mario have inverted reflections, refer issue 3106.

Display List Caching Issues

Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer issue 3155.

Improper Shininess

Shiny objects, such as coins and star bits, are not rendered correctly, refer issue 3041 (fixed in r6882).

Mario Lacks Eyes

Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than r5457.

File:Mario eyes.jpg
Eye issue in OpenGL or generally on revisions r5457 or older

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On Some textures are not rendered properly if disabled

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off

Emulate WiiMote on a Xbox 360 controller

The following ini-file (/user/config/profiles/wiimote/Super Mario Galaxy.ini) shows how to emulate the wiimote using a Xbox 360 controller.

[Profile]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button B
Buttons/- = Back
Buttons/+ = Start
IR/Up = Right Y+
IR/Down = Right Y-
IR/Left = Right X-
IR/Right = Right X+
Shake/X = Shoulder L
Shake/Y = Shoulder R
Shake/Z = Shoulder L&Shoulder R
Extension = Nunchuk
Nunchuk/Buttons/C = Button Y
Nunchuk/Buttons/Z = Button X
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Rumble/Motor = Motor L|Motor R
Rumble/Motor/Range = 500,000000
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E

This configuration is a little annoying in the menus however she works great during the game.

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos