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Super Mario Galaxy
|Super Mario Galaxy|
|Developer(s)||Nintendo EAD Tokyo|
|Mode(s)||Single-player, cooperative multiplayer|
|Input methods||Wii Remote, Nunchuk|
|GameIDs||RMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01|
Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.
The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.
Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
A sequel, Super Mario Galaxy 2, was released in 2010.
Music stops after a few minutes when not using the LLE plug-in. A patch discussed here extends play for longer, but doesn't fully correct the issue.
32-bit Builds Hangs Before Credits
Display List Caching Issues
Mario Lacks Eyes
Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Some textures are not rendered properly if disabled|
|LLE||Avoids music cut off|
Emulate WiiMote on a Xbox 360 controller
The following ini-file (/user/config/profiles/wiimote/Super Mario Galaxy.ini) shows how to emulate the wiimote using a Xbox 360 controller.
[Profile] Device = XInput/0/Gamepad Buttons/A = Button A Buttons/B = Button B Buttons/- = Back Buttons/+ = Start IR/Up = Right Y+ IR/Down = Right Y- IR/Left = Right X- IR/Right = Right X+ Shake/X = Shoulder L Shake/Y = Shoulder R Shake/Z = Shoulder L&Shoulder R Extension = Nunchuk Nunchuk/Buttons/C = Button Y Nunchuk/Buttons/Z = Button X Nunchuk/Stick/Up = Left Y+ Nunchuk/Stick/Down = Left Y- Nunchuk/Stick/Left = Left X- Nunchuk/Stick/Right = Left X+ Rumble/Motor = Motor L|Motor R Rumble/Motor/Range = 500,000000 D-Pad/Up = Pad N D-Pad/Down = Pad S D-Pad/Left = Pad W D-Pad/Right = Pad E
This configuration is a little annoying in the menus however she works great during the game.
The graph below charts the compatibility with Super Mario Galaxy since Dolphin'srelease, listing revisions only where a compatibility change occurred.