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Super Mario Galaxy
|Super Mario Galaxy|
|Developer(s)||Nintendo EAD Tokyo|
|Release date(s)|| JP November 1, 2007|
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
|Mode(s)||Single-player, cooperative multiplayer|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01|
Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010.
The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.
Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
x86 Builds Hangs Before Credits
Mario Lacks Eyes
Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than. This issue was fixed around Dolphin's 3.0 release.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Some textures are not rendered properly if disabled|
|Off||Needed to pull stars|
|LLE||Avoids music cut off|
The graph below charts the compatibility with Super Mario Galaxy since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||Intel C2D 6700||ATI Radeon HD 4800||30 FPS|
|Windows 7 x86||Intel Pentium Dualcore E5300 @ 2.6GHz||ATI Radeon HD 5450||Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed||Markon89|
|Windows 7 x64||Intel Core2Quad Q9550 @ 3.8GHz||nVidia GeForce 9600GT||80%-100% FPS with LLE, HLE runs full-speed, but has sound issues||GothicIII|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 2.66GHz||nVidia GeForce 460 GTX||50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050||AssAsSin|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs 100% at 1x Native. Music occasionally will stop.||MegaJump|
|Windows 7 x64||Intel Core i5-2410M @ 2.3GHz||nVidia GeForce GT 525M||The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.||Doubled-revolutions|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.||Ac|
|Windows 7 x64||Intel Core i5-3570K @ 3.4GHz||nVidia GeForce GTX 275||Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.||MaJoR|
|Windows 8 RP x64||Intel Core i7-3770K @ 4.2GHz||AMD Radeon HD 7970||DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wiimote. Game runs fullspeed all the time and looks absolutely gorgeous!||Alucryd|