Super Mario Galaxy: Difference between revisions

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Revision as of 14:14, 12 April 2010

Super Mario Galaxy
SuperMarioGalaxy.jpg
Developer(s) [[:Category:Nintendo EAD Tokyo (Developer)|Nintendo EAD Tokyo]][[Category:Nintendo EAD Tokyo (Developer)]]
Publisher(s) [[:Category:Nintendo (Publisher)|Nintendo]][[Category:Nintendo (Publisher)]]
Series [[:Category:Mario (Series)|Mario]][[Category:Mario (Series)]]
Platform(s) Wii
Release date(s) JP November 1, 2007
NA November 12, 2007
Maximum number of loops have been performed

EU November 16, 2007
AUS November 29, 2007
Maximum number of loops have been performed
Genre(s) [[:Category:Platform (Genre)|Platform]][[Category:Platform (Genre)]]
Mode(s) [[Single-player]], [[Cooperative gameplay|cooperative multiplayer]]
Input methods [[Wii Remote]] and [[Wii Remote#Nunchuk|Nunchuk]]
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy
Playable
GameIDs
See also...

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Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario (series), after Super Mario 64 and Super Mario Sunshine.

The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.

Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.

Super Mario Galaxy 2 will be released in May 2010.

Problems

Mario has no eyes

Configuration

To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

In the following only the most important Configurations are listed to play the game smoothly.

Config

  • Enable Dual Core: Yes
  • Framelimit: Off

Graphics

  • V-Sync: No (turn this on if the gamespeed is too fast, otherwise not)
  • Enable CPU→EFB access: Yes (important to be able to pull the stars)
  • EFB Scaled Copy: Yes/No (some textures are not rendered properly, this will do it but may drop the performance)
  • Disable Fog: Yes
  • Enable EFB copy: Yes, to texture

DSP

  • Enable Audio Throttle: No

Links and Resources