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Super Mario Galaxy
|Super Mario Galaxy|
|Developer(s)||Nintendo EAD Tokyo|
|Series||Super Mario Bros, Super Mario Galaxy|
|Release date(s)|| JP November 1, 2007|
NA November 12, 2007
EU November 16, 2007
AUS November 29, 2007
KO September 4, 2008
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RMGP01, RMGK01, RMGJ01, RMGE01, RMGR01, RMGC01|
Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. A sequel, Super Mario Galaxy 2, was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
Some sound effects/musical notes are louder than normal when using DSP HLE. Use DSP LLE for accurate audio emulation.
Dolphin Hangs Before Credits
- Use DSP-LLE (also solves other sound problems, recommended)
- Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
The graph below charts the compatibility with Super Mario Galaxy since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-930 @ 3.8GHz||nVidia GeForce GTX 580||Super Mario Galaxy on Dolphin (720P) Full Speed||PSConsoleGamer|
|Windows 7 x86||Intel Core 2 Duo 6700||ATI Radeon HD 4800||30 FPS|
|Windows 7 x86||Intel Pentium E5300 @ 2.6GHz||ATI Radeon HD 5450||Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed||Markon89|
|Windows 7 x64||Intel Core 2 Quad Q9550 @ 3.8GHz||nVidia GeForce 9600GT||80%-100% FPS with LLE, HLE runs full-speed, but has sound issues||GothicIII|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 2.66GHz||nVidia GeForce 460 GTX||50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050||AssAsSin|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs 100% at 1x Native. Music occasionally will stop.||MegaJump|
|^||Windows 7 X64||Intel Core i7-920 @ 4GHz||AMD Radeon HD 5770||Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wiimote speaker is checked.||DJHeadshot|
|Windows 7 x64||Intel Core i5-2410M @ 2.3GHz||nVidia GeForce GT 525M||The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.||Doubled-revolutions|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.||Ac|
|Windows 7 x64||Intel Core i5-3570K @ 4.2GHz||nVidia GeForce GTX 275||Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.||MaJoR|
|Windows 8 RP x64||Intel Core i7-3770K @ 4.2GHz||AMD Radeon HD 7970||DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wiimote. Game runs fullspeed all the time and looks absolutely gorgeous!||Alucryd|
|Mac OS X 10.7.3||Intel Core i5 @ 2.5GHz||AMD Radeon HD 6750M||Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.||JPS58|
|Windows 7 x64||AMD Phenom 960T X4 @ 5.033GHz||AMD Radeon HD 6950||OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wiimote. Game runs fullspeed 100%,it looks awesome!||ChrisGamer|
|Windows XP x86||Intel Core 2 Duo E8400 @ 3GHz||nVidia GeForce 7300 LE||35-20 FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.|
|Windows 7 x64||Intel Core i5-2500K @ 4GHz||AMD Radeon HD 5770||Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).||Animus|
|Windows 8 x64||Intel Core i7-4700MQ @ 3.4GHz||nVidia GeForce GT750M||Managed to get 1080p at nearly 60 FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.||Bobby|
|Windows 7 x64||Intel Core 2 Quad Q6600 @ 2.4GHz||nVidia GeForce GT 210||High FPS at low resolutions, 35-45 FPS|
|Windows 7 x64||Intel Core i5 3470 @ 3.2GHz||AMD Radeon HD 7870||Full HD 1080p 60 FPS with HLE audio plugin (~40 FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote|
|Windows 7 x64||Intel Core i5 2500K @ 4.4GHz||nVidia GeForce GTX 570||In RMGK01(KOR Region), Wiimote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's same case like Twilight Princess (Wii) KOR Version(RZDK01) (this one is 2 and half Years), default settings and real wiimote plus|
|^||Windows 7 x64||Intel Core i7-4770 @ 3.4GHz||AMD Radeon HD 7770||Played the entire game and made videos of all 120 stars. Watch all the videos here: LINK to video playlist where I collect all 120 stars using Dolphin (1080p)||FreeEmulator|
|Windows 8.1 x64||Intel Core i5-3570K @ 4.2GHz||AMD Radeon R9 270||Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote||Argonitious|