Super Mario Galaxy 2: Difference between revisions

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{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium 4 Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD3650 256MB|result=Perfect,15~60FPS}}
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium 4 Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD3650 256MB|result=Perfect,15~60FPS}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz OC'd|GPU=nVidia Geforce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS, disabled Scaled EFB copy, skip EFB Access from CPU, enabled Ignore Format Changes, set EFB Copies to Texture w/ Fastest Accuracy. Checked Fast Mipmaps, Cache display lists, disable lighting, disable fog, disable per-pixel depth- & OpenCL texture decoder. In Audio, set DSP to LLE recompiler, audio backend XAudio2, also under General checked Lock threads to cores. |tester=LynxOfTime}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz OC'd|GPU=nVidia Geforce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
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Revision as of 16:23, 10 May 2011

Super Mario Galaxy 2
Super-mario-galaxy-2-wii.JPG
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, two player co-op
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy 2
Playable
GameIDs
See also...

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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

Problems

Freeze After Grand Star Levels

Dolphin will freeze on the completion of Grand Star levels. To prevent this use the Xaudio2 audio backend or LLE.

Framebuffer Errors

Framebuffer errors are occurring with the OpenGL plug-in on:

  • nVidia cards
  • ATI cards with anti-aliasing options enabled

Use the DX9or DX11 plug-in to avoid such.

Music Cuts Out

Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.

Frame Limiting

One should use the "Use FPS for Limiting" option for this game.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX9 or DirectX 11 Framebuffer errors effect many configurations when using OpenGL
Scaled EFB Copy On Without this some textures are not rendered properly

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off and prevents freeze after Grand Star Levels

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos