Difference between revisions of "Super Mario Galaxy 2"

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|gfxbackend        = DirectX9 or DirectX 11
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|gfxbackendnotes  = Framebuffer errors effect many configurations when using DirectX 9
|gfxbackendnotes  = Framebuffer errors effect many configurations when using DirectX 9

Revision as of 13:51, 4 April 2011

Super Mario Galaxy 2
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, two player co-op
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy 2
GameIDs SB4W01, SB4J01, SB4P01, SB4E01, SB4K01
See also...

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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.


Freeze After Grand Star Levels

Dolphin will freeze on the completion of Grand Star levels. To prevent this use the LLE DSP plug-in. Alternately, if the LLE plug-in is too slow, uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.

Framebuffer Errors

Framebuffer errors are occurring with the OpenGL plug-in on:

  • nVidia cards
  • ATI cards with anti-aliasing options enabled

Use the DX9or DX11 plug-in to avoid such .

Music Cuts Out

Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.

Frame Limiting

One should use the "Use FPS for Limiting" option for this game.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End DirectX9 or DirectX 11 Framebuffer errors effect many configurations when using DirectX 9
Scaled EFB Copy On Without this some textures are not rendered properly


Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off and prevent freezes after Grand Star Levels

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12422 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos