Difference between revisions of "Super Mario Galaxy 2"

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== Testing ==
 
== Testing ==
 
{{Testing}}
 
{{Testing}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
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<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=Phenom2 x4 @ 3.7ghz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and Gamecube emulator)]}}
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{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom 2 x4 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=}}
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 2.6GHz (With Overclocking)|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS}}
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{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
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{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz OC'd|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
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{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ 2Ghz |GPU=nVidia GeForce 560ti 1gb |result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
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{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI 1GB|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core I7 2600K OC @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled}}
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{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core-I7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11,  55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{Test Entry|revision=7671|OS=Windows7 x64|CPU=Intel i7 930 @ 4.0GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Ansiotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.}}{{Test Entry|revision=7504|OS=Windows 7 x64|CPU= Intel Core i3 @3.07 GHZ|GPU= nVidia GeForce 9500 Gt|result= Perfect in most areas 40-60 fps }}
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{{Test Entry|revision=7671|OS=Windows7 x64|CPU=Intel Core-I7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}}
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{{Test Entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core-I3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 fps|tester=}}
 
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Revision as of 04:42, 9 August 2011

Super Mario Galaxy 2
Super-mario-galaxy-2-wii.JPG
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, two player co-op
Input methods Wii Remote, Nunchuk
Compatibility 5Stars5.pngEdit rating: Super Mario Galaxy 2
Perfect
GameIDs SB4W01, SB4J01, SB4P01, SB4E01, SB4K01
See also...

Search Dolphin Forums
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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

Problems

Freeze After Grand Star Levels

Dolphin will freeze on the completion of Grand Star levels. To prevent this use the Xaudio2 audio backend or LLE.

Framebuffer Errors

Framebuffer errors are occurring with the OpenGL plug-in on:

  • nVidia cards
  • ATI cards with anti-aliasing options enabled

Use the DX9or DX11 plug-in to avoid such.

Music Cuts Out

Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.

Frame Limiting

One should use the "Use FPS for Limiting" option for this game.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End DirectX9 or DirectX 11 Framebuffer errors effect many configurations when using OpenGL
Scaled EFB Copy On Without this some textures are not rendered properly

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off and prevents freeze after Grand Star Levels

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-14122 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos