Super Mario Galaxy 2: Difference between revisions

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{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly.  World 3 is slower than other worlds.|tester=}}
{{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{Test Entry|revision=3.0-71|OS=Windows 7 x64|CPU=AMD Phenom ii x4 970 @3.9GHz|GPU=Radeon HD 6870 1GB|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), usually 50-60FPS, sometimes under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/end}}
{{testing/end}}



Revision as of 05:40, 12 September 2011

Super Mario Galaxy 2
Super-mario-galaxy-2-wii.JPG
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Series Mario
Platform(s) Wii
Genre(s) Platform
Mode(s) Single-player, two player co-op
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Super Mario Galaxy 2
Playable
GameIDs
See also...

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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.

Problems

Freeze After Grand Star Levels

Dolphin will freeze on the completion of Grand Star levels, there are three solutions to prevent this:

Use DSP-LLE or select Xaudio2 as backend, disable music and throttle and play the level without using save states or Select "no audio output" as backend.

Framebuffer Errors

Framebuffer errors are occurring with the OpenGL plug-in on:

  • nVidia cards
  • ATI cards with anti-aliasing options enabled

Use the DX9 or DX11 plug-in to avoid such.

Music Cuts Out

Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.

Frame Limiting

One should use the "Use FPS for Limiting" option for this game.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX9 or DirectX 11 Framebuffer errors effect many configurations when using OpenGL
Scaled EFB Copy On Fixes texture rendering issues
Skip EFB Access from CPU Off Enables collecting star bits

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids music cut off and prevents freeze after Grand Star Levels

Version Compatibility

The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos