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Super Mario Galaxy 2
|Super Mario Galaxy 2|
|Developer(s)||Nintendo EAD Tokyo|
|Mode(s)||Single-player, two player co-op|
|Input methods||Wii Remote, Nunchuk|
|GameIDs||SB4W01, SB4J01, SB4P01, SB4E01, SB4K01|
Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this use the Xaudio2 audio backend or LLE.
Framebuffer errors are occurring with the OpenGL plug-in on:
- nVidia cards
- ATI cards with anti-aliasing options enabled
Use the DX9or DX11 plug-in to avoid such.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.
One should use the "Use FPS for Limiting" option for this game.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|DirectX9 or DirectX 11||Framebuffer errors effect many configurations when using OpenGL|
|On||Without this some textures are not rendered properly|
|LLE||Avoids music cut off and prevents freeze after Grand Star Levels|
The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.