Super Mario Strikers

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Super Mario Strikers
Super Mario Strikers.jpg
Developer(s) Next Level Games
Publisher(s) Nintendo
Series Mario Strikers
Platform(s) GameCube
Release date(s) EU November 18, 2005
NA December 5, 2005
JP January 19, 2006
AUS April 6, 2006
Genre(s) Sports, Soccer
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Mario Strikers
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side soccer game with a sequel, Mario Strikers Charged. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.

Strikers is a sports game game incorporating characters and themes from the Mario series. The game features the basic aspects and objectives of a soccer game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".

Emulation Information


Super Mario Strikers has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.


16:9 Horizontal FOV/UI


021A9F6A 00000000
021A9F72 00000048
0216FBFA 00009CC4
0216FC02 00009CC8
041B6804 C0029D90
041B6808 FC1DE82E
041B680C EC420024
041B6810 FC201090
04376968 3FD55555
0437696C 3FA00000
04376970 3FA00000
0437693C 44200000
48010000 00373DF8
DE000000 80008180
3C002F00 000000FF
0437693C 44555555


Incorrect Loading Animation

Prior to 5.0-5874, the loading animation requires RealXFB to display properly. After 5.0-5874, the loading screen requires XFB to texture only to be disabled to display properly.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Store XFB Copies to Texture Only Off Show loading animations

Version Compatibility

The graph below charts the compatibility with Super Mario Strikers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21148 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7337 Windows 7 Intel Core 2 Duo 7300 @ 2.66 GHz NVIDIA GeForce 9400 GT Perfect @CassioASFC
r7442 Windows 7 Intel Core i5 @ 2.8 GHz NVIDIA GeForce GTX 470 Runs Perfect but has some Sound Problems Dario64
3.0-374 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Solid framerate. Works fine. jedivulcan
3.0-776 elementary OS Intel Core i3-330m NVIDIA GeForce GT 330m Runs great, sound has hiccups. Krummer
3.5-290 Windows 7 Intel Core i3-2350 @ 2.3 GHz NVIDIA GeForce 410M Runs excellent, just a few audio glitches (minor). Dratal
3.5-1387 Windows 8 AMD Phenom II X4 965 @ 3.4 GHz AMD Radeon HD 6850 Constant 60FPS, but some audio glitches.
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled. Talos
4.0-5416 Windows 7 Intel Core i7-3770K @ 4 GHz NVIDIA GeForce GTX 760 Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects. Serris
4.0-5825 Windows 8.1 Intel Bay Trail quad core @ 2.2 GHz Intel HD Graphics 60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs. NB
4.0-8961 Windows 10 Intel Core i5-6600K NVIDIA GeForce GTX 970 Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.

Gameplay Videos