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Difference between revisions of "Super Mario Strikers"
(Removed widescreen code. This game includes 16:9 support.)
(Ships with debugging symbols)
|Line 61:||Line 61:|
Revision as of 16:29, 12 May 2017
|Super Mario Strikers|
|Developer(s)||Next Level Games|
|Release date(s)|| EU November 18, 2005|
NA December 5, 2005
JP January 19, 2006
AUS April 6, 2006
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||G4QJ01, G4QE01, G4QP01|
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side soccer game with a sequel, Mario Strikers Charged. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.
Strikers is a sports game game incorporating characters and themes from the Mario series. The game features the basic aspects and objectives of a soccer game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".
Super Mario Strikers has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Missing Load Animation
The loading animation requires RealXFB to display properly.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Super Mario Strikers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo 7300 @ 2.66GHz||NVIDIA GeForce 9400 GT||Perfect||@CassioASFC|
|Windows 7||Intel Core i5 @ 2.8GHz||NVIDIA GeForce GTX 470||Runs Perfect but has some Sound Problems||Dario64|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Solid framerate. Works fine.||jedivulcan|
|elementary OS||Intel Core i3-330m||NVIDIA GeForce GT 330m||Runs great, sound has hiccups.||Krummer|
|Windows 7||Intel Core i3-2350 @ 2.3GHz||NVIDIA GeForce 410M||Runs excellent, just a few audio glitches (minor).||Dratal|
|Windows 8||AMD Phenom II X4 965 @ 3.4GHz||AMD Radeon HD 6850||Constant 60FPS, but some audio glitches.|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.||Talos|
|Windows 7||Intel Core i7-3770K @ 4GHz||NVIDIA GeForce GTX 760||Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.||Serris|
|Windows 8.1||Intel Bay Trail quad core @ 2.2GHz||Intel HD Graphics||60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs.||NB|
|Windows 10||Intel Core i5-6600K||NVIDIA GeForce GTX 970||Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay.|