Super Mario Strikers: Difference between revisions

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(Updated to use the VideoGallery template)
(Edited the page to reflect that the zfreeze shadow problem has been corrected, and to add my test findings.)
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{{YouTube|YvzzeomJ_t8|Missing Load Animation No XFB at 1.47sec}}{{image|Super Mario Strikers Missing Load Animation.jpg|With the correct Load Animation|br}}
{{YouTube|YvzzeomJ_t8|Missing Load Animation No XFB at 1.47sec}}{{image|Super Mario Strikers Missing Load Animation.jpg|With the correct Load Animation|br}}


=== Weapon/Bowser Shadows ===
=== <s> Weapon/Bowser Shadows </s> ===
Many of the non-character dynamic objects will have flickering shadows.  They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See {{issue|6423}}.
Many of the non-character dynamic objects will have flickering shadows.  They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See {{issue|6423}}. Fixed by {{revision|4.0-5279}}.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.}}
{{testing/end}}
{{testing/end}}



Revision as of 04:58, 7 February 2015

Super Mario Strikers
Super Mario Strikers
Developer(s) Next Level Games
Publisher(s) Nintendo
Series Mario Strikers
Platform(s) GameCube
Release date(s) EU November 18, 2005
NA December 5, 2005
JP January 19, 2006
AUS April 6, 2006
Genre(s) Sports, Soccer
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Mario Strikers
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side soccer game with a sequel, Mario Strikers Charged. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.

Strikers is a sports game game incorporating characters and themes from the Mario series. The game features the basic aspects and objectives of a soccer game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".

Problems

Missing Load Animation

The loading animation requires RealXFB to display properly. Refer to the video and image below for comparison.

Weapon/Bowser Shadows

Many of the non-character dynamic objects will have flickering shadows. They require zfreeze to display correctly, a feature that Dolphin currently does not emulate. See issue 6423. Fixed by 4.0-5279.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Mario Strikers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7337 Windows 7 x64 Intel Core 2 Duo 7300 @ 2.66GHz nVidia GeForce 9400 GT Perfect @CassioASFC
r7442 Windows 7 x64 Intel Core i5 @ 2.8GHz nVidia GeForce GTX 470 Runs Perfect but has some Sound Problems Dario64
3.0-374 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Solid framerate. Works fine. jedivulcan
3.0-776 Linux elementary OS x64 Intel Core i3-330m nVidia Geforce GT 330m Runs great, sound has hiccups. Krummer
3.5-290 Windows 7 x64 Intel Core i3-2350 @ 2.3GHz nVidia GeForce 410M Runs excellent, just a few audio glitches (minor). Dratal
3.5-1387 Windows 8 x64 AMD Phenom II X4 965 @ 3.4GHz AMD Radeon HD 6850 Constant 60 FPS, but some audio glitches.
4.0-3369 Windows 7 x64 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled. Talos
4.0-5416 Windows 7 x64 Intel Core i7-3770K @ 4.0 GHz nVidia GeForce GTX 760 Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.

Gameplay Videos