Super Mario World: Difference between revisions

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|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|platforms    = [[SNES]], [[Virtual Console]]
|series    = Super Mario Bros
|series    = ''Super Mario Bros''
|released  = '''SNES'''<br/>{{vgrelease|JP=November 21, 1990|NA=August 13, 1991|EU=April 11, 1992|AUS=July 1, 1992|KO=1992|SA=1994}}'''Virtual Console'''<br/>{{vgrelease|JP=December 2, 2006|NA=February 5, 2007|EU/AUS|February 9, 2007}}{{vgrelease|KO=April 26, 2008}}
|released  ='''SNES'''<br/>{{vgrelease|JP=November 21, 1990|NA=August 13, 1991|EU=April 11, 1992|AUS=July 1, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=December 2, 2006|NA=February 5, 2007|EU=February 9, 2007}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
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In '''''Super Mario World''''' Mario and Luigi must once again save their favorite princess as Bowser and his minions try to take their revenge on the plumber brothers in Dinosaur Land. The Super Mario series took the Super Nintendo by storm with this instant classic. This episode introduced new power ups and enemies, as well as the lovable little Yoshi and his tribe. The adventure has Mario and Luigi travel on a giant map and some levels include secret exits that will lead to hidden stages. In fact, the adventure is so rich that Super Mario World was the first Super Mario game for which Nintendo allowed players to save their progress.
In '''''Super Mario World''''' Mario and Luigi must once again save their favorite princess as Bowser and his minions try to take their revenge on the plumber brothers in Dinosaur Land. The Super Mario series took the Super Nintendo by storm with this instant classic. This episode introduced new power ups and enemies, as well as the lovable little Yoshi and his tribe. The adventure has Mario and Luigi travel on a giant map and some levels include secret exits that will lead to hidden stages. In fact, the adventure is so rich that Super Mario World was the first Super Mario game for which Nintendo allowed players to save their progress.


<!-- To edit the Super Nintendo VC Global Problems, navigate to "Template:GlobalProblems/Super Nintendo" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|SNES}}
 
also, may need to enable frame skipping, frame limit: 60, and disable scaled EFB copy for a speed improvement. now the game runs correctly. minor speed hiccups (rare microstutter), not sure if due to dual-core.


== Problems ==
== Problems ==
=== FPS ===
{{Problems|{{#vardefineecho:problems|
NTSC version (only tested version I have), Dolphin has to be set to 30 FPS or it will always run too fast.
 
(user2: cant repro this issue, using progressive scan, frame skipping and frame limit: 60)
 
=== Audio ===
LLE audio must be used. Due to dolphins nature when running at 30 FPS the audio will be choppy so its a  trade off between too fast gameplay or choppy sound.


(user2: cannot repro this issue)


=== EFB Copies ===
}}}}
you must have EFB copies to ram. I believe EFB must be set to virtual also.


(user2: cannot repro. EFb virtual only seems to slow the game down considerably, with freezes)
== Enhancements ==
 
=== Aspect Ratio Correction ===
=== Menu Arrow ===
The Widescreen Hack will not work for this game. The game is usually stretched with the Widescreen mode of the Wii. It can all be fixed with a Gecko code.
start menu arrow is missing from file selection.
==== NTSC-U ====
 
<pre>$4:3 with Black Bars
(user2: confirmed, only first 2 options however)
C200CF24 00000003
3C803B40 90830000
3C80BF40 9083000C
38800001 00000000
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3909|****}}
{{VersionCompatibilityVersion|3909|****|}}
{{VersionCompatibilityVersion|3.5-350|****|Glitched sound}}
{{VersionCompatibilityVersion|5.0-775|****|Save Issues resolved}}
{{VersionCompatibilityVersion|5.0-798|*****|Glitched sound fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-3287|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Flawless|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|ky2_xa_n8MM|Super Mario World on Dolphin r3909|br}}
<!--A full list of options is available at Template:VideoGallery/doc-->
 
{{VideoGallery
|vid1=ky2_xa_n8MM|cap1=Super Mario World on Dolphin r3909
|vid2=uR5ryIIDn-Y|cap2=Super Mario World SNES VC on Dolphin 5.0-3287
}}
{{Navigation/Super Mario}}
{{Navigation/Super Mario}}


[[Category:SNES games]]
[[Category:SNES games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

Revision as of 04:10, 1 March 2018

Super Mario World
Super Mario World.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Virtual Console, SNES
Release date(s) SNES
JP November 21, 1990
NA August 13, 1991
EU April 11, 1992
AUS July 1, 1992
KO 1992
SA 1994
Virtual Console
JP December 2, 2006
NA February 5, 2007
EU/AUS February 9, 2007
KO April 26, 2008
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Mario World
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Super Mario World Mario and Luigi must once again save their favorite princess as Bowser and his minions try to take their revenge on the plumber brothers in Dinosaur Land. The Super Mario series took the Super Nintendo by storm with this instant classic. This episode introduced new power ups and enemies, as well as the lovable little Yoshi and his tribe. The adventure has Mario and Luigi travel on a giant map and some levels include secret exits that will lead to hidden stages. In fact, the adventure is so rich that Super Mario World was the first Super Mario game for which Nintendo allowed players to save their progress.

Super NES Global Problems

[edit]

Problems that may occur with any Super NES title on Dolphin are listed below.

Glitched Sound

Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.

Problems

This title does not have any additional game-specific problems.

Enhancements

Aspect Ratio Correction

The Widescreen Hack will not work for this game. The game is usually stretched with the Widescreen mode of the Wii. It can all be fixed with a Gecko code.

NTSC-U

$4:3 with Black Bars
C200CF24 00000003
3C803B40 90830000
3C80BF40 9083000C
38800001 00000000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Mario World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-3287 Windows 10 Intel Core i7-7700k NVIDIA GeForce 980 Ti Flawless IceStrike256

Gameplay Videos